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Battleward reference shelf · RPG catalog

Role-playing games, from the first dungeon onward.

Commercial tabletop role-playing games from small publishers and major houses. Browse the systems, settings, and editions that gave players different ways to tell stories together.

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Games across the decades

The year names the original game or the specified edition. A new publisher of a later edition does not replace the original publisher.

74 entries shown

FantasyDungeon adventure

Dungeons & Dragons

1974 · Tactical Studies Rules

Dungeons & Dragons — 2024 Player’s Handbook (revised fifth edition) front cover
2024 Player’s Handbook (revised fifth edition) · Cover source

The original fantasy role-playing game turned a referee, characters, and an open-ended world into a new hobby.

FantasyAccessible group and solo adventures

Tunnels & Trolls

1975 · Flying Buffalo

Tunnels & Trolls — Deluxe edition front cover
Deluxe edition · Cover source

Ken St. Andre’s early fantasy system favors accessible procedures, six-sided dice, and abstract combat. Flying Buffalo’s solo adventures offer a way to begin without assembling a group. Later editions are distinguished from the early game.

FantasyMythic Glorantha · Skill-based characters

RuneQuest

1978 · Chaosium

RuneQuest — Roleplaying in Glorantha edition front cover
Roleplaying in Glorantha edition · Cover source

Characters develop through percentile skills rather than fixed classes and levels, while dangerous combat, cults, runes, and community ties root their adventures in Greg Stafford’s mythic world of Glorantha. Later editions revise the rules, but the original 1978 design established the game’s distinctive identity.

FantasyFantasy adventure

Dragonbane

Free League Publishing

Dragonbane — Core rulebook front cover
Core rulebook · Cover source

A fantasy adventure system built around a compact set of rules and a broad selection of adventurers. It suits dungeon expeditions and shorter campaigns without requiring an elaborate character-build process.

FantasyFantasy · Wilderness exploration

Forbidden Lands

Free League Publishing

Forbidden Lands — Player’s Handbook front cover
Player’s Handbook · Cover source

Travel, survival, exploration, and stronghold development define a dangerous fantasy sandbox. The journey between adventures is part of the game, rather than a brief transition to the next dungeon.

FantasyDark fantasy · Davokar

Symbaroum

Free League Publishing

Symbaroum — Core rulebook front cover
Core rulebook · Cover source

Adventurers explore the forest of Davokar and the conflicts surrounding its ancient secrets. Corruption and the consequences of disturbing the past give the setting a darker tone than heroic treasure hunting.

HorrorNineteenth-century folklore

Vaesen: Nordic Horror Roleplaying

Free League Publishing

Vaesen: Nordic Horror Roleplaying — Core rulebook front cover
Core rulebook · Cover source

Investigators encounter supernatural beings drawn from Nordic folklore. Understanding a creature and its history can matter more than fighting it, making investigation central to resolving the mystery.

HistoricalAlternate Cold War · Military survival

Twilight: 2000

Free League Publishing

Twilight: 2000 — Fourth edition core set front cover front cover
Fourth edition core set front cover · Cover source

Soldiers and survivors navigate a Europe devastated by a fictional World War III. Travel, supplies, encounters, and choices about helping others form a military survival campaign, not a historical account of an actual war.

Science fictionPost-apocalyptic · Exploration

Mutant: Year Zero

Free League Publishing

Mutant: Year Zero — Core rulebook front cover
Core rulebook · Cover source

Mutants explore the wasteland while developing the settlement they call home. Personal expeditions and the community’s growth connect survival adventures to a broader campaign purpose.

Science fictionAlternate 1980s · Mystery

Tales from the Loop

Free League Publishing

Tales from the Loop — Core rulebook front cover
Core rulebook · Cover source

Children investigate strange technologies and mysteries in an alternate 1980s. Everyday relationships and the extraordinary world around the Loop matter more than combat prowess.

Science fictionCyberpunk · Investigation

Blade Runner: The Roleplaying Game

Free League Publishing

Blade Runner: The Roleplaying Game — Standard core rulebook front cover
Standard core rulebook · Cover source

Detectives investigate cases in the Blade Runner setting. Evidence, moral choices, and the pressure of an assignment create a noir campaign rather than a succession of conventional combat encounters.

Science fictionSpace opera · Exploration

Coriolis: The Third Horizon

Free League Publishing

Coriolis: The Third Horizon — Core rulebook front cover
Core rulebook · Cover source

A crew travels among the worlds of the Third Horizon, where trade, factions, religion, and ancient mysteries intersect. Spaceship adventures share the stage with the political and cultural setting.

Science fictionSpace exploration · Ruins and expeditions

Coriolis: The Great Dark

Free League Publishing

Coriolis: The Great Dark — Core rulebook front cover
Core rulebook · Cover source

Explorers venture into a dangerous region of space in search of a future for their community. Expedition planning and delving into forgotten structures distinguish this game from its Third Horizon predecessor.

FantasyDark fantasy · Approaching apocalypse

MÖRK BORG

Ockult Örtmästare Games / Stockholm Kartell / Free League Publishing

MÖRK BORG — English core rulebook front cover
English core rulebook · Cover source

A compact dark-fantasy system presents desperate adventurers in a world approaching its end. Its sparse mechanics and strong visual identity suit short, dangerous adventures and unconventional settings.

Science fictionCyberpunk · Dystopian survival

CY_BORG

Stockholm Kartell / Free League Publishing

CY_BORG — Core rulebook front cover
Core rulebook · Cover source

Cybernetic outsiders confront a polluted, exploitative future city. A rules-light structure supports dangerous jobs and anti-corporate adventures, with the setting’s excesses integral to its tone.

Science fictionScience fiction · Crew survival

Death in Space

Stockholm Kartell / Free League Publishing

Death in Space — Core rulebook front cover
Core rulebook · Cover source

A crew tries to keep a working home and livelihood in a decaying universe. Equipment, repairs, and the pressures of survival make everyday spacefaring problems part of the adventure.

FantasyIndustrial fantasy · Exploration

Into the Odd

Free League Publishing

Into the Odd — Remastered edition front cover
Remastered edition · Cover source

Explorers seek strange artifacts in a world mixing industrial society with uncanny dangers. Compact character creation and direct combat procedures keep attention on exploration and the consequences of decisions.

FantasyPirates · Supernatural adventure

PIRATE BORG

Limithron / Free League Publishing

PIRATE BORG — Core rulebook front cover
Core rulebook · Cover source

Pirate crews face dangerous seas, strange islands, and supernatural threats. Its rules-light approach supports chaotic voyages and treasure hunting in a setting that blends historical inspiration with horror and fantasy.

Science fictionAlternate 1990s · Road-trip mysteries

The Electric State Roleplaying Game

Free League Publishing

The Electric State Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Travelers journey through an alternate America shaped by strange technology and social collapse. Relationships, encounters, and the mystery of the surrounding world give the road trip its campaign structure.

HorrorModern · Zombie survival

The Walking Dead Universe Roleplaying Game

Free League Publishing

The Walking Dead Universe Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Survivors contend with the dead and with the choices of other people. Community needs, scarce resources, and relationships give the campaign stakes beyond surviving the next attack.

FantasyArthurian · Knighthood

Pendragon

Chaosium

Pendragon — Sixth edition core rulebook front cover
Sixth edition core rulebook · Cover source

Knights pursue honor, family, and service across Arthurian campaigns. Personality traits and passions make a character’s convictions part of play, while dynastic continuity extends the story beyond one adventurer.

OtherUniversal · Percentile system

Basic Roleplaying: Universal Game Engine

Chaosium

Basic Roleplaying: Universal Game Engine — 2023 Universal Game Engine hardcover front cover
2023 Universal Game Engine hardcover · Cover source

A toolkit for creating campaigns across several genres using percentile skills. It offers a common mechanical foundation with options for different settings, rather than prescribing one ready-made fictional world.

FantasyModern · Supernatural policing

Rivers of London: The Roleplaying Game

Chaosium

Rivers of London: The Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Police investigators handle magical incidents in Ben Aaronovitch’s fictional London. Procedure, investigation, and the relationship between ordinary policing and supernatural threats form the campaign’s core.

Science fictionNoble Houses · Political intrigue

Dune: Adventures in the Imperium

Modiphius Entertainment

Dune: Adventures in the Imperium — Standard core rulebook front cover
Standard core rulebook · Cover source

Agents of a noble House navigate intrigue, duels, espionage, and conflict in the Imperium. The 2d20 system can move between individual action and broader contests involving a House’s assets.

Science fictionPost-apocalyptic · Wasteland adventures

Fallout: The Roleplaying Game

Modiphius Entertainment

Fallout: The Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Wasteland wanderers scavenge equipment, face mutated threats, and contend with competing factions. Its 2d20 rules carry the familiar Fallout setting into a group campaign with character perks and survival challenges.

Science fictionStarfleet · Exploration and diplomacy

Star Trek Adventures

Modiphius Entertainment

Star Trek Adventures — Second edition core rulebook front cover
Second edition core rulebook · Cover source

A Starfleet crew investigates unfamiliar worlds and balances scientific discovery with diplomatic and ethical decisions. The second edition uses 2d20 rules for personnel, starships, and the collaborative work of a bridge crew.

HorrorWorld War II · Occult operations

Achtung! Cthulhu

Modiphius Entertainment

Achtung! Cthulhu — 2d20 edition Player’s Guide front cover
2d20 edition Player’s Guide · Cover source

Allied investigators confront occult threats amid a fictionalized Second World War. The 2d20 edition combines military action, investigation, and supernatural horror; it portrays an alternate conflict rather than a straight historical simulation.

HorrorAncient Rome · Mythos horror

Cohors Cthulhu

Modiphius Entertainment

Cohors Cthulhu — RPG Player’s Guide front cover
RPG Player’s Guide · Cover source

Roman-era adventurers uncover cosmic horrors at the fringes of the empire. Its 2d20 roleplaying rules combine investigation and action with ancient cultures; this is the RPG, distinct from the related Tactics miniature game.

FantasyIndustrial fantasy · Intrigue and stealth

Dishonored: The Roleplaying Game

Modiphius Entertainment

Dishonored: The Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Characters explore the Empire of the Isles through stealth, intrigue, and dangerous supernatural powers. Its 2d20 rules use momentum and chaos to connect risky decisions with consequences in a setting shaped by the video games.

Science fictionInterstellar exile · Fleet exploration

Homeworld: Revelations

Modiphius Entertainment

Homeworld: Revelations — Core rulebook front cover
Core rulebook · Cover source

Crews and explorers travel through the Homeworld universe, encountering ancient mysteries and competing civilizations. A 2d20 adaptation supports adventures connected to the fleets and displaced peoples familiar from the computer strategy games.

Science fictionPost-apocalyptic · Sleeping machines

Dreams and Machines

Modiphius Entertainment

Dreams and Machines — Player’s Guide front cover
Player’s Guide · Cover source

Communities rebuild on a distant world where enormous machines sometimes awaken. The RPG places exploration, cooperation, and the risks posed by these technological remnants within a hopeful science-fiction survival setting.

Science fictionPlanetary romance · Barsoom

John Carter of Mars

Modiphius Entertainment

John Carter of Mars — Core rulebook front cover
Core rulebook · Cover source

Heroes cross the deserts and cities of Edgar Rice Burroughs’s Barsoom in adventures of daring rescues, swordplay, and strange technology. The game adapts 2d20 to fast-moving planetary romance and larger-than-life characters.

Science fictionHuman Sphere · Espionage and covert operations

Infinity: The Roleplaying Game

Modiphius Entertainment

Infinity: The Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Agents undertake missions in the Human Sphere, where rival powers contest information, influence, and advanced technology. The 2d20 rules support physical confrontations alongside hacking and social conflict in the Infinity universe.

Historical1960s adventure · Franco-Belgian comic inspiration

The Troubleshooters

Helmgast

The Troubleshooters — Standard core rulebook front cover
Standard core rulebook · Cover source

Resourceful friends embark on globe-trotting adventures in an alternate 1960s inspired by Franco-Belgian comics. Percentile mechanics and story points support investigation, chases, and adventurous complications rather than military campaigns.

Science fictionSpace exploration · Solo and cooperative play

Ironsworn: Starforged

Shawn Tomkin / Modiphius Entertainment

Ironsworn: Starforged — Deluxe edition rulebook front cover
Deluxe edition rulebook · Cover source

Explorers swear vows and journey through a dangerous space frontier. Oracles and guided procedures support solo, cooperative, or guided play, linking uncertain encounters to the character’s commitments and developing campaign story.

SuperheroesTeen superheroes · Identity and relationships

Masks: A New Generation

Magpie Games

Masks: A New Generation — Core rulebook front cover
Core rulebook · Cover source

Young superheroes protect Halcyon City while deciding who they want to become. Playbooks and shifting labels make relationships, adult expectations, and personal identity central to the action.

FantasyModern city · Supernatural politics

Urban Shadows

Magpie Games

Urban Shadows — Second edition core rulebook front cover
Second edition core rulebook · Cover source

Vampires, wizards, mortals, and other factions bargain for power in a contemporary city. The second edition uses debts, relationships, and corruption to connect personal drama with the struggle for influence.

FantasyWoodland factions · Vagabond adventures

Root: The Roleplaying Game

Magpie Games

Root: The Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Animal vagabonds travel through a woodland divided by competing factions. Powered by the Apocalypse rules turn jobs, loyalties, and local conflicts into adventures; this is a standalone roleplaying game distinct from the Root board game.

FantasyFour Nations · Balance and adventure

Avatar Legends: The Roleplaying Game

Magpie Games

Avatar Legends: The Roleplaying Game — Core rulebook front cover
Core rulebook · Cover source

Heroes travel through the world of Avatar, pursuing adventures across several supported eras. Character growth and the tension between personal principles underpin the rules, alongside bending, combat exchanges, and relationships.

HorrorGothic horror · Shared character

Bluebeard’s Bride

Magpie Games

Bluebeard’s Bride — Core rulebook front cover
Core rulebook · Cover source

Players share different aspects of the Bride as she explores Bluebeard’s mansion. Rooms, disturbing discoveries, and difficult choices create a collaborative horror story with explicit attention to discussing boundaries before play.

OtherCrime drama · Mexican drug trade

Cartel

Magpie Games

Cartel — Core rulebook front cover
Core rulebook · Cover source

Characters entangled in the drug trade face dangerous bargains, obligations, and divided loyalties. Powered by the Apocalypse rules focus on a tense adult crime drama, with consequences extending through families and criminal organizations.

OtherTelenovela · Romance and melodrama

Pasión de las Pasiones

Magpie Games

Pasión de las Pasiones — Core rulebook front cover
Core rulebook · Cover source

Players portray the stars of a dramatic telenovela, complete with secrets, rivalries, and extravagant romantic complications. Its rules build scenes around emotional escalation and revelations rather than tactical combat.

FantasyMythic heroes · Island quests

AGON

Evil Hat Productions

AGON — Second edition core rulebook front cover
Second edition core rulebook · Cover source

Heroes inspired by Greek myth sail between islands and confront trials devised by gods and mortals. Competitive contests give each hero a chance to win renown while the group pursues its shared voyage.

Science fictionSpace opera · Outlaw crews

Scum and Villainy

Evil Hat Productions

Scum and Villainy — Core rulebook front cover
Core rulebook · Cover source

A spaceship crew takes risky jobs among rival factions in a troubled sector. Forged in the Dark mechanics connect action, stress, downtime, and ship development across campaigns of smugglers, bounty hunters, or rebels.

FantasyMilitary dark fantasy · Fighting retreat

Band of Blades

Evil Hat Productions

Band of Blades — Core rulebook front cover
Core rulebook · Cover source

The Legion retreats before an undead army while players manage missions, personnel, and supplies. Forged in the Dark procedures link dangerous squad operations to the larger campaign and the struggle to reach safety.

HorrorModern supernatural · Mystery hunters

Monster of the Week

Evil Hat Productions

Monster of the Week — Hardcover edition core rulebook front cover
Hardcover edition core rulebook · Cover source

A team of hunters investigates strange events and dangerous creatures in episodic adventures. Playbooks define different hunter types, while investigation and escalating threats help structure each mystery and its confrontation.

FantasyDramatic swordplay · Queer romance

Thirsty Sword Lesbians

Evil Hat Productions

Thirsty Sword Lesbians — Core rulebook front cover
Core rulebook · Cover source

Adventurers combine dramatic swordplay with romance, relationships, and emotional complications. Powered by the Apocalypse playbooks support a range of settings, using conflict to develop connections as well as resolve dangerous situations.

HorrorMonstrous agents · Impending apocalypse

Apocalypse Keys

Evil Hat Productions

Apocalypse Keys — Core rulebook front cover
Core rulebook · Cover source

Monstrous agents investigate occult mysteries and try to prevent the end of the world. Bonds and dangerous powers shape a campaign about belonging, emotional pressure, and the line between saving the world and threatening it.

FantasyGrimdark fantasy · Gunpowder and witchcraft

Black Powder & Brimstone

2025 · Free League Publishing / Free League Workshop

Black Powder & Brimstone — Free League published core rulebook cover
Core rulebook · Cover source

Desperate adventurers seek survival and profit amid war, demons and forbidden magic. This standalone, rules-light game combines swashbuckling action and Gothic folk horror with distinctive firearms, dangerous spellcraft and compatibility with the MÖRK BORG system.

HorrorScience-fiction horror · Survival in space

Mothership: Player’s Survival Guide (First Edition)

2024 · Tuesday Knight Games

Mothership: Player’s Survival Guide (First Edition) — Tuesday Knight Games published cover
First Edition Player’s Survival Guide cover · Cover source

Crews explore derelict spacecraft and hostile worlds while stress, panic and violent encounters threaten their survival. The streamlined first-edition rules use a percentile roll-under system, fast character creation, wounds, destructible armor and shore leave instead of conventional levels.

HorrorModern · Lovecraftian conspiracy and covert investigation

Delta Green: Agent’s Handbook

2016 · Arc Dream Publishing

Delta Green: Agent’s Handbook — Arc Dream Publishing hardcover front cover
Arc Dream Publishing Agent’s Handbook hardcover cover · Cover source

Federal agents and other specialists investigate unnatural threats while secrecy, violence and exposure steadily damage their sanity and personal lives. This player-facing core rulebook covers agent creation, investigation, combat, equipment, federal agencies and the home scenes that show what each operation puts at risk.

Science fictionPost-apocalyptic · Mech salvagers and community survival

Salvage Union Core Book

2023 · Leyline Press

Salvage Union Core Book — Leyline Press published hardcover
Leyline Press core rulebook hardcover · Cover source

Salvager pilots cross a corporate-dominated wasteland in scrap-built mechs, recovering parts to sustain their mobile Union Crawler community. A variable d20 system supports exploration, mech and pilot customization, salvage, crafting and encounters with raiders, mutants, bio-titans and corporate forces.

HistoricalWorld War II · Soldiers and civilians in the European campaign

War Stories: A World War 2 RPG

2022 · Firelock Games

War Stories: A World War 2 RPG — Firelock Games core rulebook cover
Firelock Games core rulebook · Cover source

Players portray soldiers, tank crews, war correspondents or resistance fighters during the campaign in France from D-Day onward. Starter and advanced rules support personal stories of courage and survival within a broader military campaign rather than treating the war as a sequence of detached battles.

HorrorWorld War I · Supernatural horror in the trenches, 1916–1918

Never Going Home

2019 · Wet Ink Games

Never Going Home — Wet Ink Games published core rulebook cover
Wet Ink Games core rulebook cover · Cover source

A unit of soldiers confronts the human and supernatural horrors of the First World War after mass slaughter tears open the Veil. The +One System emphasizes the survival and growth of the group, while cards track dwindling mental and emotional resources and occult power threatens each character's humanity.

Cinematic actionModern action cinema · High-risk missions and chases

Outgunned Core Rulebook

2025 · Free League Publishing / Two Little Mice

Outgunned Core Rulebook — Free League published core rulebook
Free League Publishing core rulebook · Cover source

Action heroes take on overwhelming opposition in missions inspired by heist, spy and action films. The Director’s Cut system uses small pools of six-sided dice, with matching pairs, triples and quadruples determining success, while dedicated rules handle enemies, chases and cinematic set pieces.

Military adventureModern military adventure · G.I. JOE versus Cobra

G.I. JOE Roleplaying Game Core Rulebook

Renegade Game Studios

G.I. JOE Roleplaying Game Core Rulebook — Renegade Game Studios published cover
Renegade Game Studios core rulebook front cover · Cover source

Players create members of the G.I. JOE team from military-training origins, personal influences and specialized roles, then undertake missions against Cobra and other threats. The core rulebook includes character creation, complete play and game-master rules, equipment and an introductory adventure.

Dark fantasyThe Old World · Grim and perilous fantasy

Warhammer Fantasy Roleplay: Fourth Edition Core Rulebook

2018 · Cubicle 7 Entertainment / Games Workshop

Warhammer Fantasy Roleplay — Cubicle 7 Fourth Edition core rulebook
Cubicle 7 Fourth Edition core rulebook (2018) · Cover source

Ordinary people and uneasy antiheroes pursue careers and dangerous ambitions in the Old World while confronting corruption, cults, monsters and political intrigue. The fourth edition uses percentile characteristics and skills, with detailed rules for combat, pursuits, disease, misfortune and long-running campaigns.

Science fictionFar future · Interstellar exploration, trade and adventure

Traveller Core Rulebook Update 2022

2022 · Mongoose Publishing

Traveller Core Rulebook Update 2022 — Mongoose Publishing cover
Mongoose Publishing Core Rulebook Update 2022 cover · Cover source

Travellers create experienced characters and pursue exploration, trade, diplomacy and danger among distant worlds. This revised Mongoose edition integrates rules updates and errata while retaining the careers, task system, starships, equipment, world creation and referee guidance needed for campaigns across Charted Space.

Science-fiction investigationForty-first millennium · Intrigue in the Macharian Sector

Warhammer 40,000 Roleplay: Imperium Maledictum Core Rulebook

2023 · Cubicle 7 Entertainment / Games Workshop

Warhammer 40,000 Roleplay: Imperium Maledictum — Cubicle 7 core rulebook
Cubicle 7 core rulebook product cover (2023) · Cover source

Imperial citizens and adepts serve a powerful patron while investigating conspiracies, rival factions and hidden threats across the Macharian Sector. A refined percentile system supports character roles, patron creation, influence, social investigation, psychic powers, equipment and the dangerous confrontations that follow when an inquiry turns violent.

JRPG-inspired fantasyJRPG-inspired fantasy · Collaboratively created worlds

Fabula Ultima Core Rulebook

2022 · NEED GAMES!

Fabula Ultima — NEED GAMES! published core rulebook cover
NEED GAMES! English-language core rulebook cover (2022) · Cover source

Players build would-be heroes by mixing fifteen character classes, then pursue personal goals in a fantasy world the group creates together. The rules evoke Japanese console RPGs through modular advancement, dramatic villains, magical settings and consequences that let the players influence the unfolding story.

Cyberpunk science fictionNight City, 2045 · The Time of the Red

Cyberpunk RED Core Rulebook

2020 · R. Talsorian Games

Cyberpunk RED — R. Talsorian Games core rulebook cover
R. Talsorian Games core rulebook cover (2020) · Cover source

Edgerunners take on dangerous work in a rebuilding Night City after the Fourth Corporate War. Ten character roles, cyberware, weapons, street-level contacts, netrunning, combat and extensive setting material support campaigns in the Time of the Red between Cyberpunk 2020 and Cyberpunk 2077.

Science fantasyPost-apocalyptic Earth · Mutants and lost technology

Gamma World

1978 · TSR

Gamma World — first-edition TSR rulebook cover
First-edition TSR cover (1978) · Cover source

Adventurers cross a far-future Earth transformed by catastrophe, mutations, strange creatures, isolated societies, and hazardous remnants of advanced technology. The original game combines science fiction and fantasy exuberance rather than treating survival after the apocalypse as a strictly realistic exercise.

Science fictionGeneration starship · Lost-world exploration

Metamorphosis Alpha

1976 · TSR

Metamorphosis Alpha — original TSR rulebook cover
Original TSR edition cover (1976) · Cover source

Humans and mutants explore the vast generation ship Warden after disaster has shattered its society and obscured the vessel’s true nature. Decks become isolated worlds filled with altered life, malfunctioning machinery, and misunderstood technology, making discovery itself the engine of the campaign.

A curated starting catalog, expanding over time. Entries identify the named release; later editions may have different publishers and dates.

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