Dungeons & Dragons
1974 · Tactical Studies Rules

The original fantasy role-playing game turned a referee, characters, and an open-ended world into a new hobby.
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Commercial tabletop role-playing games from small publishers and major houses. Browse the systems, settings, and editions that gave players different ways to tell stories together.
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The year names the original game or the specified edition. A new publisher of a later edition does not replace the original publisher.
74 entries shown
1974 · Tactical Studies Rules

The original fantasy role-playing game turned a referee, characters, and an open-ended world into a new hobby.
1975 · Flying Buffalo

Ken St. Andre’s early fantasy system favors accessible procedures, six-sided dice, and abstract combat. Flying Buffalo’s solo adventures offer a way to begin without assembling a group. Later editions are distinguished from the early game.
1977 · Game Designers’ Workshop

Character careers, starships, trade, and countless worlds make the setting as much a toolkit as a game.
1978 · Chaosium

Characters develop through percentile skills rather than fixed classes and levels, while dangerous combat, cults, runes, and community ties root their adventures in Greg Stafford’s mythic world of Glorantha. Later editions revise the rules, but the original 1978 design established the game’s distinctive identity.
1981 · Chaosium

Investigators face fragile minds and dangerous knowledge; mysteries matter more than winning fights.
1981 · SPI

SPI’s ambitious science-fiction RPG offers a dense framework for characters and imagined worlds.
1981 · Hero Games

Point-built powers made superhero creation a game in itself, with flexible effects rather than fixed archetypes.
1986 · Steve Jackson Games

A single core system supports historical, fantasy, science-fiction, and modern campaigns.
1991 · White Wolf

A modern gothic game that put character relationships and identity at the center of play.
2003 · Evil Hat Productions

Aspects let players invoke character traits and circumstances directly in the fiction.
2009 · Paizo

A richly supported fantasy system built from the D&D 3.5 tradition; later editions have their own mechanics.
2016 · Evil Hat Productions

Heists, flashbacks, and faction pressure make consequences and momentum part of the campaign engine.
2017 · Paizo

A standalone spacefaring RPG that brought Pathfinder-style adventure to starships and alien worlds.
2019 · Free League Publishing

Cinematic scenarios and campaign play turn stress, scarce resources, and lethal uncertainty into table tension.
Free League Publishing

A fantasy adventure system built around a compact set of rules and a broad selection of adventurers. It suits dungeon expeditions and shorter campaigns without requiring an elaborate character-build process.
Free League Publishing

Travel, survival, exploration, and stronghold development define a dangerous fantasy sandbox. The journey between adventures is part of the game, rather than a brief transition to the next dungeon.
Free League Publishing

Adventurers explore the forest of Davokar and the conflicts surrounding its ancient secrets. Corruption and the consequences of disturbing the past give the setting a darker tone than heroic treasure hunting.
Free League Publishing

Investigators encounter supernatural beings drawn from Nordic folklore. Understanding a creature and its history can matter more than fighting it, making investigation central to resolving the mystery.
Free League Publishing

Soldiers and survivors navigate a Europe devastated by a fictional World War III. Travel, supplies, encounters, and choices about helping others form a military survival campaign, not a historical account of an actual war.
Free League Publishing

Mutants explore the wasteland while developing the settlement they call home. Personal expeditions and the community’s growth connect survival adventures to a broader campaign purpose.
Free League Publishing

Children investigate strange technologies and mysteries in an alternate 1980s. Everyday relationships and the extraordinary world around the Loop matter more than combat prowess.
Free League Publishing

Detectives investigate cases in the Blade Runner setting. Evidence, moral choices, and the pressure of an assignment create a noir campaign rather than a succession of conventional combat encounters.
Free League Publishing

A crew travels among the worlds of the Third Horizon, where trade, factions, religion, and ancient mysteries intersect. Spaceship adventures share the stage with the political and cultural setting.
Free League Publishing

Explorers venture into a dangerous region of space in search of a future for their community. Expedition planning and delving into forgotten structures distinguish this game from its Third Horizon predecessor.
Ockult Örtmästare Games / Stockholm Kartell / Free League Publishing

A compact dark-fantasy system presents desperate adventurers in a world approaching its end. Its sparse mechanics and strong visual identity suit short, dangerous adventures and unconventional settings.
Stockholm Kartell / Free League Publishing

Cybernetic outsiders confront a polluted, exploitative future city. A rules-light structure supports dangerous jobs and anti-corporate adventures, with the setting’s excesses integral to its tone.
Stockholm Kartell / Free League Publishing

A crew tries to keep a working home and livelihood in a decaying universe. Equipment, repairs, and the pressures of survival make everyday spacefaring problems part of the adventure.
Free League Publishing

Explorers seek strange artifacts in a world mixing industrial society with uncanny dangers. Compact character creation and direct combat procedures keep attention on exploration and the consequences of decisions.
Limithron / Free League Publishing

Pirate crews face dangerous seas, strange islands, and supernatural threats. Its rules-light approach supports chaotic voyages and treasure hunting in a setting that blends historical inspiration with horror and fantasy.
Free League Publishing

Travelers journey through an alternate America shaped by strange technology and social collapse. Relationships, encounters, and the mystery of the surrounding world give the road trip its campaign structure.
Free League Publishing

Survivors contend with the dead and with the choices of other people. Community needs, scarce resources, and relationships give the campaign stakes beyond surviving the next attack.
Chaosium

Knights pursue honor, family, and service across Arthurian campaigns. Personality traits and passions make a character’s convictions part of play, while dynastic continuity extends the story beyond one adventurer.
Chaosium

A toolkit for creating campaigns across several genres using percentile skills. It offers a common mechanical foundation with options for different settings, rather than prescribing one ready-made fictional world.
Chaosium

Police investigators handle magical incidents in Ben Aaronovitch’s fictional London. Procedure, investigation, and the relationship between ordinary policing and supernatural threats form the campaign’s core.
Modiphius Entertainment

Agents of a noble House navigate intrigue, duels, espionage, and conflict in the Imperium. The 2d20 system can move between individual action and broader contests involving a House’s assets.
Modiphius Entertainment

Wasteland wanderers scavenge equipment, face mutated threats, and contend with competing factions. Its 2d20 rules carry the familiar Fallout setting into a group campaign with character perks and survival challenges.
Modiphius Entertainment

A Starfleet crew investigates unfamiliar worlds and balances scientific discovery with diplomatic and ethical decisions. The second edition uses 2d20 rules for personnel, starships, and the collaborative work of a bridge crew.
Modiphius Entertainment

Allied investigators confront occult threats amid a fictionalized Second World War. The 2d20 edition combines military action, investigation, and supernatural horror; it portrays an alternate conflict rather than a straight historical simulation.
Modiphius Entertainment

Roman-era adventurers uncover cosmic horrors at the fringes of the empire. Its 2d20 roleplaying rules combine investigation and action with ancient cultures; this is the RPG, distinct from the related Tactics miniature game.
Modiphius Entertainment

Characters explore the Empire of the Isles through stealth, intrigue, and dangerous supernatural powers. Its 2d20 rules use momentum and chaos to connect risky decisions with consequences in a setting shaped by the video games.
Modiphius Entertainment

Crews and explorers travel through the Homeworld universe, encountering ancient mysteries and competing civilizations. A 2d20 adaptation supports adventures connected to the fleets and displaced peoples familiar from the computer strategy games.
Modiphius Entertainment

Communities rebuild on a distant world where enormous machines sometimes awaken. The RPG places exploration, cooperation, and the risks posed by these technological remnants within a hopeful science-fiction survival setting.
Modiphius Entertainment

Heroes cross the deserts and cities of Edgar Rice Burroughs’s Barsoom in adventures of daring rescues, swordplay, and strange technology. The game adapts 2d20 to fast-moving planetary romance and larger-than-life characters.
Modiphius Entertainment

Agents undertake missions in the Human Sphere, where rival powers contest information, influence, and advanced technology. The 2d20 rules support physical confrontations alongside hacking and social conflict in the Infinity universe.
Helmgast

Resourceful friends embark on globe-trotting adventures in an alternate 1960s inspired by Franco-Belgian comics. Percentile mechanics and story points support investigation, chases, and adventurous complications rather than military campaigns.
Shawn Tomkin / Modiphius Entertainment

Explorers swear vows and journey through a dangerous space frontier. Oracles and guided procedures support solo, cooperative, or guided play, linking uncertain encounters to the character’s commitments and developing campaign story.
Magpie Games

Young superheroes protect Halcyon City while deciding who they want to become. Playbooks and shifting labels make relationships, adult expectations, and personal identity central to the action.
Magpie Games

Vampires, wizards, mortals, and other factions bargain for power in a contemporary city. The second edition uses debts, relationships, and corruption to connect personal drama with the struggle for influence.
Magpie Games

Animal vagabonds travel through a woodland divided by competing factions. Powered by the Apocalypse rules turn jobs, loyalties, and local conflicts into adventures; this is a standalone roleplaying game distinct from the Root board game.
Magpie Games

Heroes travel through the world of Avatar, pursuing adventures across several supported eras. Character growth and the tension between personal principles underpin the rules, alongside bending, combat exchanges, and relationships.
Magpie Games

Players share different aspects of the Bride as she explores Bluebeard’s mansion. Rooms, disturbing discoveries, and difficult choices create a collaborative horror story with explicit attention to discussing boundaries before play.
Magpie Games

Characters entangled in the drug trade face dangerous bargains, obligations, and divided loyalties. Powered by the Apocalypse rules focus on a tense adult crime drama, with consequences extending through families and criminal organizations.
Magpie Games

Players portray the stars of a dramatic telenovela, complete with secrets, rivalries, and extravagant romantic complications. Its rules build scenes around emotional escalation and revelations rather than tactical combat.
Evil Hat Productions

Heroes inspired by Greek myth sail between islands and confront trials devised by gods and mortals. Competitive contests give each hero a chance to win renown while the group pursues its shared voyage.
Evil Hat Productions

A spaceship crew takes risky jobs among rival factions in a troubled sector. Forged in the Dark mechanics connect action, stress, downtime, and ship development across campaigns of smugglers, bounty hunters, or rebels.
Evil Hat Productions

The Legion retreats before an undead army while players manage missions, personnel, and supplies. Forged in the Dark procedures link dangerous squad operations to the larger campaign and the struggle to reach safety.
Evil Hat Productions

A team of hunters investigates strange events and dangerous creatures in episodic adventures. Playbooks define different hunter types, while investigation and escalating threats help structure each mystery and its confrontation.
Evil Hat Productions

Adventurers combine dramatic swordplay with romance, relationships, and emotional complications. Powered by the Apocalypse playbooks support a range of settings, using conflict to develop connections as well as resolve dangerous situations.
Evil Hat Productions

Monstrous agents investigate occult mysteries and try to prevent the end of the world. Bonds and dangerous powers shape a campaign about belonging, emotional pressure, and the line between saving the world and threatening it.
2025 · Free League Publishing / Free League Workshop

Desperate adventurers seek survival and profit amid war, demons and forbidden magic. This standalone, rules-light game combines swashbuckling action and Gothic folk horror with distinctive firearms, dangerous spellcraft and compatibility with the MÖRK BORG system.
2024 · Tuesday Knight Games

Crews explore derelict spacecraft and hostile worlds while stress, panic and violent encounters threaten their survival. The streamlined first-edition rules use a percentile roll-under system, fast character creation, wounds, destructible armor and shore leave instead of conventional levels.
2016 · Arc Dream Publishing

Federal agents and other specialists investigate unnatural threats while secrecy, violence and exposure steadily damage their sanity and personal lives. This player-facing core rulebook covers agent creation, investigation, combat, equipment, federal agencies and the home scenes that show what each operation puts at risk.
2023 · Leyline Press

Salvager pilots cross a corporate-dominated wasteland in scrap-built mechs, recovering parts to sustain their mobile Union Crawler community. A variable d20 system supports exploration, mech and pilot customization, salvage, crafting and encounters with raiders, mutants, bio-titans and corporate forces.
2022 · Firelock Games

Players portray soldiers, tank crews, war correspondents or resistance fighters during the campaign in France from D-Day onward. Starter and advanced rules support personal stories of courage and survival within a broader military campaign rather than treating the war as a sequence of detached battles.
2019 · Wet Ink Games

A unit of soldiers confronts the human and supernatural horrors of the First World War after mass slaughter tears open the Veil. The +One System emphasizes the survival and growth of the group, while cards track dwindling mental and emotional resources and occult power threatens each character's humanity.
2025 · Free League Publishing / Two Little Mice

Action heroes take on overwhelming opposition in missions inspired by heist, spy and action films. The Director’s Cut system uses small pools of six-sided dice, with matching pairs, triples and quadruples determining success, while dedicated rules handle enemies, chases and cinematic set pieces.
Renegade Game Studios

Players create members of the G.I. JOE team from military-training origins, personal influences and specialized roles, then undertake missions against Cobra and other threats. The core rulebook includes character creation, complete play and game-master rules, equipment and an introductory adventure.
2018 · Cubicle 7 Entertainment / Games Workshop

Ordinary people and uneasy antiheroes pursue careers and dangerous ambitions in the Old World while confronting corruption, cults, monsters and political intrigue. The fourth edition uses percentile characteristics and skills, with detailed rules for combat, pursuits, disease, misfortune and long-running campaigns.
2022 · Mongoose Publishing

Travellers create experienced characters and pursue exploration, trade, diplomacy and danger among distant worlds. This revised Mongoose edition integrates rules updates and errata while retaining the careers, task system, starships, equipment, world creation and referee guidance needed for campaigns across Charted Space.
2023 · Cubicle 7 Entertainment / Games Workshop

Imperial citizens and adepts serve a powerful patron while investigating conspiracies, rival factions and hidden threats across the Macharian Sector. A refined percentile system supports character roles, patron creation, influence, social investigation, psychic powers, equipment and the dangerous confrontations that follow when an inquiry turns violent.
2022 · NEED GAMES!

Players build would-be heroes by mixing fifteen character classes, then pursue personal goals in a fantasy world the group creates together. The rules evoke Japanese console RPGs through modular advancement, dramatic villains, magical settings and consequences that let the players influence the unfolding story.
2020 · R. Talsorian Games

Edgerunners take on dangerous work in a rebuilding Night City after the Fourth Corporate War. Ten character roles, cyberware, weapons, street-level contacts, netrunning, combat and extensive setting material support campaigns in the Time of the Red between Cyberpunk 2020 and Cyberpunk 2077.
1978 · TSR

Adventurers cross a far-future Earth transformed by catastrophe, mutations, strange creatures, isolated societies, and hazardous remnants of advanced technology. The original game combines science fiction and fantasy exuberance rather than treating survival after the apocalypse as a strictly realistic exercise.
1976 · TSR

Humans and mutants explore the vast generation ship Warden after disaster has shattered its society and obscured the vessel’s true nature. Decks become isolated worlds filled with altered life, malfunctioning machinery, and misunderstood technology, making discovery itself the engine of the campaign.
A curated starting catalog, expanding over time. Entries identify the named release; later editions may have different publishers and dates.
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