Battleward reference shelf · RPG catalog

Role-playing games, from the first dungeon onward.

Commercial tabletop role-playing games from small publishers and major houses. Browse the systems, settings, and editions that gave players different ways to tell stories together.

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Games across the decades

The year names the original game or the specified edition. A new publisher of a later edition does not replace the original publisher.

14 entries shown

FantasyDungeon adventure

Dungeons & Dragons

1974 · Tactical Studies Rules

The original fantasy role-playing game turned a referee, characters, and an open-ended world into a new hobby.

FantasyAccessible adventure

Tunnels & Trolls

1975 · Flying Buffalo

A small-publisher fantasy alternative with a lighter approach and a strong tradition of solo adventures.

Science fictionSpacefaring sandbox

Traveller

1977 · Game Designers’ Workshop

Character careers, starships, trade, and countless worlds make the setting as much a toolkit as a game.

FantasyMythic Glorantha

RuneQuest

1978 · Chaosium

Skill-based play and a richly imagined mythic world distinguish it from class-and-level fantasy.

HorrorInvestigation

Call of Cthulhu

1981 · Chaosium

Investigators face fragile minds and dangerous knowledge; mysteries matter more than winning fights.

Science fictionWorldbuilding

Universe

1981 · SPI

SPI’s ambitious science-fiction RPG offers a dense framework for characters and imagined worlds.

SuperheroesBuild-your-own heroes

Champions

1981 · Hero Games

Point-built powers made superhero creation a game in itself, with flexible effects rather than fixed archetypes.

UniversalGenre-flexible toolkit

GURPS

1986 · Steve Jackson Games

A single core system supports historical, fantasy, science-fiction, and modern campaigns.

HorrorPersonal horror

Vampire: The Masquerade

1991 · White Wolf

A modern gothic game that put character relationships and identity at the center of play.

UniversalFiction-first play

FATE

2003 · Evil Hat Productions

Aspects let players invoke character traits and circumstances directly in the fiction.

FantasyTactical adventure

Pathfinder

2009 · Paizo

A richly supported fantasy system built from the D&D 3.5 tradition; later editions have their own mechanics.

FantasyCriminal crews

Blades in the Dark

2016 · Evil Hat Productions

Heists, flashbacks, and faction pressure make consequences and momentum part of the campaign engine.

Science fictionScience fantasy

Starfinder

2017 · Paizo

A standalone spacefaring RPG that brought Pathfinder-style adventure to starships and alien worlds.

HorrorSpace survival

ALIEN: The Roleplaying Game

2019 · Free League Publishing

Cinematic scenarios and campaign play turn stress, scarce resources, and lethal uncertainty into table tension.

A curated starting catalog, expanding over time. Entries identify the named release; later editions may have different publishers and dates.