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Battleward reference shelf

Miniature rules, decade by decade.

Commercially published systems from specialist presses and larger houses. This is a growing, sourced catalog of rule families and notable editions.

Search every game and review on Battleward ↗

Browse the catalog

Rules that shaped the table

Publication year identifies the listed edition or first release. A later edition appears separately when it marks a substantial new version.

The 1950s are part of the story. Jack Scruby’s War Games Digest began in 1957 and helped commercial miniature gaming take shape. We are researching individual rules from that decade before assigning catalog entries to them. Read the HMGS history ↗

99 entries shown

LandAncient, medieval, legendary and fantasy warfare

Midgard Heroic Battles

2024 · Reisswitz Press / TooFatLardies · First edition

Midgard Heroic Battles — Reisswitz Press published rulebook cover
Reisswitz Press first-edition rulebook cover (2024) · Cover source

Heroes and warrior bands fight battles inspired by history, legend and fantasy, from Troy and Hastings to Arthurian and Norse settings. Reputation rewards heroic deeds and reverses, while scale-agnostic forces, sorcery, flying creatures, scenarios and force-building rules support varied collections.

LandWorld War II

Fire & Maneuver v4.1

2017 · Green Dragon Hobbies · Version 4.1

Fire & Maneuver v4.1 — published rulebook front cover
Version 4.1 rulebook cover · Image supplied by Gene

Individual-soldier WWII rules for squad and platoon actions. Suppressive fire, spotting, defensive fire, and separate training and experience ratings shape the infantry fight. Documentation-based Battleward review examines the publisher sample.

LandWorld War II · multiple theaters

Ostfront

Ostfront Publishing

Ostfront — original published cover
Published main-rules cover · Cover source

Company- to battalion-level combined-arms rules with platoon infantry bases, armor, artillery, reconnaissance, and support. An optional campaign links tabletop outcomes to map operations. Review based on publisher documentation.

LandAncient, medieval, and Renaissance

Advanced Impetus

Dadi&Piombo · First-edition supplement · 2015 v1.7 document examined

Advanced Impetus — original published cover
English version 1.7 · September 2015 · Cover source

Supplement to the original Impetus rules: amendments, clarifications, competition procedures, ambushes, advanced deployment, and flank marches. Requires the original base rules; it is not standalone or current Impetus Second Edition errata.

LandWorld War II

Kampfgruppe Commander III

2017 · Capitan Games · Third edition

Kampfgruppe Commander III — published third-edition rulebook cover
Third-edition rulebook cover (release announcement) · Cover source

Grand-tactical WWII rules with company units grouped into formations. Command-point spending, coordinated activations, and enemy response actions make leadership and combined arms central. Review examines the publisher sample.

NavalAge of Sail · Renaissance · Napoleonic · War of 1812

War by Sail

2019 · Ostfront Publishing

War by Sail — original published cover
Published front cover · Cover source

Naval miniature rules for small to medium fleet actions. Mandatory wind-dependent sailing precedes alternating ship activations; crew checks determine available orders. Review examines the publisher sample and broad historical coverage.

LandWorld War I to modern combined arms

Mein Panzer Core Rules

2022 · Old Dominion GameWorks (ODGW) · Core rules v2.1b update

Mein Panzer Core Rules — archived product artwork
Archived published cover · Cover source

Company-level combined-arms battles with individual vehicles and alternating platoon activation. Optional Drop-In modules add infantry, artillery, engineering and air support; the rules support micro armor through 15mm figures.

NavalWorld War II naval warfare

General Quarters III

Old Dominion GameWorks (ODGW) · Third edition

General Quarters III — published front cover
Third edition · Cover source

Naval miniature rules covering surface gunnery, torpedoes, radar, damage control, aircraft and submarines. Campaign tools include weather, logistics, shore bombardment and amphibious operations, with streamlined alternatives for air and submarine combat.

LandHorse & musket · 1600s to late 1800s

Historical BattleLines

Old Dominion GameWorks (ODGW)

Historical BattleLines — published front cover
Historical Battlelines - cover · Cover source

Battalion- and regimental-level rules for conflicts including the English Civil War, Seven Years War, Napoleonic Wars and American Civil War. Morale, disorder and ammunition shape unit effectiveness; optional modules cover command, cavalry, skirmishing, artillery and fortifications.

LandZombie survival

Mein Zombie

Old Dominion GameWorks (ODGW)

Mein Zombie — published front cover
Core Rules, published edition shown · Cover source

Zombie-survival miniature scenarios in which players guide survivors toward safety while fighting the undead. ODGW provides a dedicated rules forum and product-download support alongside its historical miniature systems.

LandWorld War II

Angriff!

1968 · Z&M Publishing Enterprises

Angriff! — published front cover
Cover (source image courtesy of ebay user crimsonpermanentassurance) · Cover source

A detailed early approach to WWII armor and infantry with HO and micro armor; one of the small-publisher titles that helped define historical miniature gaming.

LandMedieval & fantasy

Chainmail

1971 · Guidon Games

Chainmail — published front cover
Chainmail - Rules for Medieval Miniatures ---Guidon Games First Edition - 1971 - Front Rules-Booklet Cover · Cover source

Medieval miniature battles with a fantasy supplement; its reach extends into the origins of role-playing games.

Naval1880–1945

SEEKRIEG

1975 · Richard R. Sartore / SEEKRIEG · First release; fourth edition 1981

SEEKRIEG — published front cover
Fifth edition · Cover source

A specialist naval system that grew through several editions; the 1981 fourth edition covers the age of the battleship in depth.

LandWorld War II

Command Decision

1986 · Game Designers’ Workshop

Command Decision — published front cover
GDW second edition; front book extracted from product photograph · Cover source

Frank Chadwick’s battalion-level WWII system puts command and coordination above the detail of every individual tank shot.

Science fictionScience fiction

Warhammer 40,000: Rogue Trader

1987 · Games Workshop

Warhammer 40,000: Rogue Trader — Original Rogue Trader rulebook cover (1987)
Original Rogue Trader rulebook cover (1987) · Cover source

The first edition of the tabletop system that developed into the dominant science-fiction miniature game.

LandAmerican Civil War

Fire and Fury

1990 · Quantum Printing

Fire and Fury — published front cover
Brigade Fire and Fury, second edition; cover extracted from publisher product image · Cover source

Brigade-level Civil War battles with a celebrated maneuver table and an emphasis on the ebb and flow of formations.

LandWorld War II

Bolt Action: Third Edition

2024 · Warlord Games / Osprey · Third edition

Bolt Action: Third Edition — published front cover
Published rulebook edition shown · Cover source

The current major edition of the order-dice WWII platoon game; listed separately so edition history stays clear.

FantasyFantasy battles

Dragon Rampant

2015 · Osprey Games

Dragon Rampant — published front cover
Published rulebook edition shown · Cover source

Flexible warbands, monsters, and magic bring fantasy battles to the Rampant family of rules. Unit profiles support an assortment of miniature collections without requiring one proprietary setting.

Science fictionScience-fiction skirmishes

Xenos Rampant

2022 · Osprey Games

Xenos Rampant — published front cover
Published rulebook edition shown · Cover source

A setting-independent large-skirmish system supports science fiction, weird war, and post-apocalyptic forces. Its unit options make it useful for assembling armies from an existing collection of figures.

LandNorth America · 1740–1865

Rebels and Patriots

2019 · Osprey Games

Rebels and Patriots — published front cover
Published rulebook edition shown · Cover source

Small-unit actions cover North American warfare from colonial conflicts to the Civil War. Officer development and flexible company forces provide a framework for linked skirmish campaigns.

LandNineteenth century · Colonial warfare

The Men Who Would Be Kings

2016 · Osprey Games

The Men Who Would Be Kings — published front cover
Published rulebook edition shown · Cover source

Large skirmishes cover nineteenth-century colonial conflicts, with leadership and troop behavior shaping activation. The subject suits scenario-driven games with different force types and uneven battlefield situations.

LandPike & shot · Seventeenth century

The Pikeman’s Lament

2017 · Osprey Games

The Pikeman’s Lament — published front cover
Published rulebook edition shown · Cover source

Companies of infantry and cavalry fight raids and skirmishes in the pike-and-shot era. An officer’s campaign career adds continuity between games without turning every action into a full army battle.

LandSeven Years’ War

Honours of War

2015 · Osprey Games

Honours of War — published front cover
Published rulebook edition shown · Cover source

A set of eighteenth-century battle rules centered on the Seven Years’ War. Command, movement, firing, and morale provide a framework for fighting historical engagements with formed armies.

LandFeudal Japan

Ronin

2013 · Osprey Games

Ronin — published front cover
Published rulebook edition shown · Cover source

Small groups of warriors fight in feudal Japan, with individual combat choices giving encounters their character. A skirmish option for samurai, soldiers, and other fighters rather than massed armies.

LandSwashbuckling · Early modern

En Garde!

2016 · Osprey Games

En Garde! — published front cover
Published rulebook edition shown · Cover source

Individual fighters trade shots and sword blows in swashbuckling encounters. The rules emphasize small groups and dueling decisions, making them suitable for adventure-style scenarios.

NavalAge of Sail · Naval warfare

Fighting Sail

2015 · Osprey Games

Fighting Sail — published front cover
Published rulebook edition shown · Cover source

Fleet battles in the age of sail emphasize maneuver and the collective fighting ability of squadrons. A naval miniature system for larger actions rather than an exhaustive record of each sailor and gun.

Space navalInterstellar fleet battles

A Billion Suns

2021 · Osprey Games

A Billion Suns — published front cover
Published rulebook edition shown · Cover source

Corporations deploy fleets to complete contracts in interstellar space. The first-edition rules link combat to the cost of committing ships, so winning a firefight is not automatically a profitable decision.

FantasyFantasy · Wizard-led expeditions

Frostgrave: Second Edition

2020 · Osprey Games

Frostgrave: Second Edition — published front cover
Published rulebook edition shown · Cover source

Wizards and their hired warbands explore a ruined magical city. Treasure hunting, spells, and campaign development connect small encounters, with survival and advancement providing reasons to return.

Science fictionScience fiction · Crew skirmishes

Stargrave

2021 · Osprey Games

Stargrave — published front cover
Published rulebook edition shown · Cover source

A captain and first mate lead a small crew through dangerous salvage and mission encounters. Campaign advancement and flexible character choices suit collections drawn from several science-fiction miniature ranges.

FantasyNapoleonic · Supernatural skirmishes

The Silver Bayonet

2021 · Osprey Games

The Silver Bayonet — published front cover
Published rulebook edition shown · Cover source

Small Napoleonic-era teams encounter monsters and supernatural threats. Historical uniforms supply the setting, but the premise is horror adventure rather than a simulation of conventional brigade warfare.

Science fictionPost-apocalyptic · Vehicle combat

Gaslands: Refuelled

2019 · Osprey Games

Gaslands: Refuelled — published front cover
Published rulebook edition shown · Cover source

Armed vehicles race and fight through a ruined future. Movement templates and vehicle customization make converted toy cars central to the hobby appeal, with collisions and hazardous maneuvers shaping play.

FantasyFantasy · Kingdoms and armies

Oathmark

2020 · Osprey Games

Oathmark — published front cover
Published rulebook edition shown · Cover source

Fantasy armies fight within a framework of kingdom building and campaign warfare. Different peoples can be combined within a kingdom, encouraging armies assembled around a setting rather than a single faction aesthetic.

Science fictionPost-apocalyptic · Exclusion-zone scavenging

Zona Alfa

2020 · Osprey Games

Zona Alfa — published front cover
Published rulebook edition shown · Cover source

Scavenger crews venture into an anomalous exclusion zone for salvage. Hostile encounters and campaign development support small forces and terrain-heavy games with a survival-horror atmosphere.

LandModern · Covert operations

Black Ops

2015 · Osprey Games

Black Ops — published front cover
Published rulebook edition shown · Cover source

Small teams conduct modern covert missions where stealth and alarms affect the action. The rules offer a different battlefield problem from a straightforward meeting engagement between visible forces.

LandModern · Small-unit warfare

Force on Force

Ambush Alley Games / Osprey Publishing

Force on Force — published front cover
Osprey edition (2011) · Cover source

Modern engagements emphasize troop quality, reaction, and mission objectives. The Ambush Alley/Osprey system covers conventional and asymmetric situations, making scenario context important to the balance of a game.

LandLate antiquity & early medieval · Britain

Dux Bellorum

2012 · Osprey Games

Dux Bellorum — published front cover
Published rulebook edition shown · Cover source

Element-based armies fight in post-Roman Britain, with leadership resources influencing battlefield performance. A compact route into the era’s shieldwalls, mounted troops, and rival war leaders.

LandCinematic · Hong Kong action

A Fistful of Kung Fu

2014 · Osprey Games

A Fistful of Kung Fu — published front cover
Published rulebook edition shown · Cover source

Small groups reenact martial-arts and action-film encounters with gunplay, stunts, and extraordinary fighters. This is a cinematic skirmish game, with narrative possibilities taking priority over military realism.

FantasyAlternate World War I · Occult skirmishes

A War Transformed

Osprey Games

A War Transformed — published front cover
Published rulebook edition shown · Cover source

Small forces fight across a magical version of the Great War, where changed coastlines and awakened powers alter the battlefield. Campaign play mixes military equipment with supernatural threats.

FantasyAnthropomorphic animals · Warband campaigns

Burrows & Badgers

Osprey Games

Burrows & Badgers — published front cover
Second edition · Cover source

Animal warriors form small warbands in the troubled kingdom of Northymbra. Individual equipment, spells, and developing characters make the campaign as important as a single skirmish.

FantasyUrban fantasy · Gang warfare

Kobolds & Cobblestones

Osprey Games

Kobolds & Cobblestones — published front cover
Published rulebook edition shown · Cover source

Rival fantasy gangs compete for power in the streets of Ordinsport. Playing cards and bribery add uncertainty to small encounters between criminals and enforcers.

FantasyZombie survival · Campaign skirmishes

Last Days: Zombie Apocalypse

Osprey Games

Last Days: Zombie Apocalypse — published front cover
Published rulebook edition shown · Cover source

Survivor groups search for supplies while hostile humans and zombies threaten their plans. A campaign tracks the group between encounters, making losses and scarce resources matter.

FantasySupernatural Wild West · Skirmishes

Dracula’s America: Shadows of the West

Osprey Games

Dracula’s America: Shadows of the West — published front cover
Published rulebook edition shown · Cover source

Posses clash in an alternate American West under supernatural rule. Gunfights, occult factions, and campaign development combine familiar frontier weapons with monsters and magic.

Science fictionCombined arms · Mechs

Horizon Wars

Osprey Games

Horizon Wars — published front cover
Original Osprey edition (2016) · Cover source

Small-scale infantry, vehicles, aircraft, and walking machines fight combined-arms battles. The rules use flexible force construction so players can field models from different miniature ranges.

Science fictionSpace adventure · Small crews

Rogue Stars

Osprey Games

Rogue Stars — published front cover
Published rulebook edition shown · Cover source

Players build small crews with individual traits and equipment rather than large armies. Missions and an activation system support clashes between bounty hunters, pirates, traders, and other spacefaring characters.

Science fictionCyberpunk · Urban skirmishes

Reality’s Edge

Osprey Games

Reality’s Edge — published front cover
Published rulebook edition shown · Cover source

Street operatives fight for money and influence in a cyberpunk city. Hacking and technological upgrades add another layer to missions fought by small, customized crews.

LandWorld War II · Tank combat

What a Tanker!

TooFatLardies

What a Tanker! — published front cover
Published rulebook edition shown · Cover source

Each player commands one or more tanks in small World War II engagements. Command dice limit the actions available to a crew, so acquiring a target and completing the shot depend on more than a weapon rating.

LandCrusades · Medieval skirmishes

Outremer: Faith and Blood

Osprey Games

Outremer: Faith and Blood — published front cover
Published rulebook edition shown · Cover source

Small bands fight encounters in the Crusader states. A campaign develops individual fighters and follows the fortunes of a force through the hazards of medieval warfare.

FantasySupernatural investigation · Solo and cooperative

When Nightmares Come

Osprey Games

When Nightmares Come — published front cover
Published rulebook edition shown · Cover source

Investigators confront supernatural threats through linked tabletop encounters. Solo and cooperative play combine fighting with the discovery of clues and the development of a wider mystery.

LandAncients · Republican Rome

Wars of the Republic

Osprey Games

Wars of the Republic — published front cover
Published rulebook edition shown · Cover source

Roman armies and their opponents fight battles from the Samnite Wars through the conquest of Gaul. Army lists reflect changes in Republican warfare and include enemies such as Carthage and the Gallic peoples.

Science fictionSteampunk · Flying battleships

Castles in the Sky

Osprey Games

Castles in the Sky — published front cover
Published rulebook edition shown · Cover source

Fleets of flying battleships contest the skies of an alternate early twentieth century. National fleet lists, scenarios, and campaign rules support engagements between aerial ironclads.

LandNapoleonic · Army battles

Absolute Emperor

Osprey Games

Absolute Emperor — published front cover
Published rulebook edition shown · Cover source

Army-level Napoleonic battles emphasize the choices of high command rather than individual soldiers. Infantry, cavalry, and artillery work together as players manage formations across a larger battlefield.

NavalAncients · Naval warfare

Poseidon’s Warriors

Osprey Games

Poseidon’s Warriors — published front cover
Published rulebook edition shown · Cover source

Fleets of classical galleys maneuver for decisive clashes from Salamis to Actium. Ship formations and the different strengths of ancient vessels shape the naval battle.

LandInterwar adventure · Cinematic skirmishes

Pulp!

Osprey Games

Pulp! — published front cover
Published rulebook edition shown · Cover source

Adventurers and villains pursue scenario objectives in the interwar years. Explorers, detectives, gangsters, and sinister masterminds can face each other across city streets or far-flung expedition settings.

LandAncients · Greek hoplite battles

Men of Bronze

Osprey Games

Men of Bronze — published front cover
Published rulebook edition shown · Cover source

Hoplite armies compete for position and victory in ancient Greek battles. Players manage unit formations and leadership resources while coordinating the heavily armed infantry that define the period.

FantasyRoman mythology · Small warbands

Broken Legions

Osprey Games

Broken Legions — published front cover
Published rulebook edition shown · Cover source

Warbands operating in a mythical Roman world search for powerful artifacts and battle supernatural enemies. Familiar ancient troops meet monsters and magic in campaign-oriented skirmishes.

FantasyMythology · Gods and armies

Of Gods and Mortals

Osprey Games

Of Gods and Mortals — published front cover
Published rulebook edition shown · Cover source

Gods, legendary heroes, and mortal followers share the battlefield. A force draws on a chosen mythology, with the relationship between supernatural leaders and ordinary warriors influencing play.

NavalAge of Piracy · Land and ship skirmishes

On the Seven Seas

Osprey Games

On the Seven Seas — published front cover
Published rulebook edition shown · Cover source

Pirates and their opponents fight encounters ashore and aboard ships. Crew motivation and leadership influence the actions of small forces during raids and boarding clashes.

LandNapoleonic · Skirmish warfare

Chosen Men

Osprey Games

Chosen Men — published front cover
Published rulebook edition shown · Cover source

Detachments of Napoleonic infantry and cavalry fight small actions rather than full army battles. Unit quality and leaders help distinguish troops while scenarios provide objectives beyond casualties.

LandInterwar · Small actions 1918–1939

A World Aflame

Osprey Games

A World Aflame — published front cover
Published rulebook edition shown · Cover source

Small forces fight conflicts of the turbulent years between the world wars. The rules provide a framework for historical campaigns and alternative encounters with irregular troops, vehicles, and scarce ammunition.

LandAncients · Rome and the northern tribes

Infamy, Infamy!

TooFatLardies

Infamy, Infamy! — published front cover
Published rulebook edition shown · Cover source

Roman detachments and tribal warbands fight on the frontiers of the empire. Leaders, ambushes, and differences between disciplined troops and tribal fighters shape the tactical choices.

Science fictionPost-apocalyptic · Mech salvage

Gamma Wolves

Osprey Games

Gamma Wolves — published front cover
Published rulebook edition shown · Cover source

Pilots in armored machines search a ruined Earth for valuable salvage. Machine customization and campaign resources link battles, making the recovery of equipment central to a force’s survival.

Science fictionHorror hunting · Post-apocalyptic skirmishes

The Doomed

Osprey Games

The Doomed — published front cover
Published rulebook edition shown · Cover source

Small bands hunt dangerous horrors in a dying science-fiction world. Encounters place rival hunters and a monstrous threat on the same battlefield, creating competing objectives and uncertain alliances.

LandWorld War II · Armoured platoon combat, 1944–1945

Achtung Panzer!

2024 · Warlord Games

Achtung Panzer! — Warlord Games published rulebook cover
Warlord Games 2024 rulebook cover · Cover source

Players command small platoons of individually crewed tanks, assigning actions for movement, aiming, loading and firing. Vehicle characteristics, terrain and developing crews support stand-alone battles and linked campaigns with British, German, Soviet and United States forces.

FantasyFantasy · Large skirmishes

Dragon Rampant: Second Edition

2025 · Osprey Games

Dragon Rampant: Second Edition — published rulebook cover
Osprey Games second-edition rulebook cover · Cover source

Miniature-agnostic fantasy warbands fight large skirmishes using revised core rules, expanded magic and unit upgrades. Sample armies and varied scenarios support forces ranging from unruly orcs and undead hosts to barbarians, monsters and sorcerous champions.

LandAlternate Cold War · Central Europe in the 1980s

Seven Days to the River Rhine

2019 · Great Escape Games

Seven Days to the River Rhine — Great Escape Games published rulebook cover
Great Escape Games rulebook cover · Cover source

Fast-play rules recreate a hypothetical NATO–Warsaw Pact conflict with armored formations, infantry and supporting weapons in any miniature scale. An action-and-reaction activation system and tactical-advantage cards keep commanders making decisions throughout large and multiplayer battles.

LandNapoleonic Wars · Army-level battles

Blücher

2015 · Honour

Blücher — Honour published rulebook cover
Honour published rulebook cover · Cover source

Players command brigades of infantry and cavalry with massed artillery in large historical or fictional Napoleonic battles. The Scharnhorst campaign system creates the battlefield through pre-battle maneuver, while optional unit cards allow play with or without miniatures.

LandCold War and modern · Combined-arms combat

Cold War Commander: Second Edition

2022 · Pendraken Miniatures

Cold War Commander: Second Edition — Pendraken published rulebook cover
Pendraken Miniatures second-edition rulebook cover · Cover source

Combined-arms forces fight engagements from the postwar period into the modern era. The second edition supports multiple miniature scales with command rolls, tactical doctrines, artillery, aircraft and anti-tank guided weapons, backed by downloadable army lists.

LandWorld War II · Night raids and covert operations

02 Hundred Hours

2022 · Grey For Now Games

02 Hundred Hours — Grey For Now Games starter-set cover and contents
Grey For Now Games original starter set (2022) · Cover source

Small forces of commandos, resistance fighters and sentries conduct night raids against guarded objectives. Alert, stealth, patrol routes and sudden ambushes shape missions with roughly five to twenty 28mm figures per side.

LandWorld War II · European and Mediterranean operational battles

Rommel

2016 · Honour

Rommel — Honour published rulebook cover
Honour published rulebook cover · Cover source

Players command divisions, corps or armies while company- and battalion-sized units fight across miles of battlefield. Air power, engineers, reconnaissance, mobile reserves and scenario-building rules put operational choices at the center, with unit cards allowing play with or without miniatures.

LandAmerican Civil War · Large-scale battlefield command

With Hot Lead and Cold Steel

2024 · Osprey Games

With Hot Lead and Cold Steel — Osprey Games published rulebook cover
Osprey Games first-edition rulebook cover (2024) · Cover source

Brigades and regiments fight large American Civil War battles with command decisions, formation, terrain and battlefield friction emphasized over individual weapon detail. The rules support historical scenarios and original engagements in multiple miniature scales.

Space navalStar Trek · Tactical starship combat

Star Trek Battle Manual

1972 · Gamescience / Lou Zocchi

Star Trek Battle Manual — original Lou Zocchi booklet cover
Original Lou Zocchi booklet cover (1972) · Cover source

Lou Zocchi's scarce early starship-combat game puts players in command of Enterprise, Klingon and Romulan vessels. Players allocate power to movement, shields, sensors, life support and weapons, then estimate an exact firing bearing and stretch a string from a 360-degree ship template to determine whether the shot crosses its target. Published without Paramount authorization and withdrawn after an objection, it preceded Alien Space Battle Manual and the later Star Fleet Battle Manual; it is distinct from Task Force Games' Star Fleet Battles.

LandContemporary conflict · Full-spectrum modern warfare

Spectre Operations: Revised Edition

2025 · Spectre Miniatures

Spectre Operations — Spectre Miniatures Revised Edition rulebook cover
Spectre Operations Revised Edition rulebook cover · Cover source

Small forces conduct conventional, special-operations and covert missions using infantry, vehicles, air support, drones, electronic warfare and artificial intelligence. A D10-based momentum system lets elements combine movement, fire, breaching and reactions while awareness, stress, night fighting and campaign rules shape the wider operation.

LandFar future · Solo crew campaigns and skirmishes

Five Parsecs From Home: Solo Adventure Wargaming

2021 · Modiphius Entertainment / Nordic Weasel Games

Five Parsecs From Home — Modiphius Solo Adventure Wargaming rulebook cover
Modiphius retail-edition rulebook cover (2021) · Cover source

A player builds a small crew of human, alien and robotic adventurers, travels between colonies and resolves jobs through procedurally generated tabletop battles. Campaign events, injuries, experience, equipment, contacts and ship upgrades connect each miniatures-agnostic skirmish into an evolving solo narrative.

LandAncient warfare · Mediterranean world, 105 BC–AD 200

Strength & Honour

2022 · Reisswitz Press / TooFatLardies

Strength & Honour — Reisswitz Press published rulebook cover
Reisswitz Press first-edition rulebook cover (2022) · Cover source

Large ancient armies fight fast-resolution battles on a modest table, with the rules emphasizing the appearance and command of massed formations in small-scale miniatures. Twenty army lists and ten scenarios cover conflicts from the Marian reforms through the height of Imperial Rome, extending from Britannia and Germania to North Africa and the eastern Mediterranean.

LandModern tactical espionage · Covert operations

Black Ops: Tactical Espionage Wargaming

2015 · Osprey Publishing / Bloomsbury Publishing

Black Ops: Tactical Espionage Wargaming — Osprey Wargames published rulebook cover
Osprey Wargames first-edition rulebook cover (2015) · Cover source

Small teams of spies, mercenaries, criminals, hackers and special forces conduct raids, surveillance and extraction missions under a card-driven activation system. Stealth and detection shape the opening moves before a firefight develops, while the rules can also support World War II, Cold War and near-future settings.

LandNear-future Eastern Europe · Post-apocalyptic Exclusion Zone

Zona Alfa: Salvage and Survival in the Exclusion Zone

2020 · Osprey Games / Bloomsbury Publishing

Zona Alfa: Salvage and Survival in the Exclusion Zone — Osprey Games rulebook cover
Osprey Wargames first-edition rulebook cover (2020) · Cover source

Bandits, mercenaries and military teams explore a hazardous Exclusion Zone in fast-playing skirmishes over abandoned artefacts and scarce salvage. Miniatures-agnostic warbands gain weapons and specialisms while campaign progression, dangerous terrain and environmental hazards connect each firefight to a longer struggle for survival.

AncientsAncient warfare · Army-level battles

Age of Hannibal

2018 · Little Wars TV

Age of Hannibal — second edition (2022) · published rulebook cover
Second edition (2022) · Published rulebook cover · Cover source

Armies of antiquity fight large battles with flexible miniature basing and terrain cards that shape the battlefield. Historical scenarios, army-building options, and siege rules support games from the Greco-Persian wars through the Roman era; the pictured rulebook is the revised second edition.

AirWorld War II · Aerial combat

Wings of Glory: World War II

2012 · Ares Games

Wings of Glory: World War II — battle of britain starter set (2017) · publisher-supplied box front
Battle of Britain Starter Set (2017) · Publisher-supplied box front · Cover source

Players plan aircraft maneuvers with cards, then move miniature planes and resolve aerial combat. The World War II system models differing aircraft speeds and firepower; the pictured Battle of Britain Starter Set supplies a complete entry point with aircraft, maneuver decks, and playing accessories.

LandNapoleonic · Grand-tactical warfare

Republique (Napoleonic rules)

The War Times Journal

Republique Napoleonic rules — official WTJ online rules artwork
Publisher’s online rules artwork · Cover source

Free online miniature rules for commanding corps and armies in the French Revolutionary and Napoleonic Wars. Regimental and brigade assaults combine volley fire, melee, and unit reactions, with separate command, maneuver, artillery, skirmishing, and panic rules. WTJ supplies combat charts, troop lists, leader ratings, and historical orders of battle, and also offers Republique 5.0 as a beta edition.

The catalog covers commercially released miniature rules, including small-press titles. It is not a claim that every published system has been found; uncertain dates and publishers are left out until checked.

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