Diplomacy
1959 · Allan B. Calhamer (self-published)
Seven powers make simultaneous orders; the real contest is persuasion and trust between turns.
Battleward reference shelf · Board game catalog
Historical wargames, strategy classics, and modern designs. Board games deserve a broad shelf: the same table can hold a Pacific campaign or a fifteen-minute argument over a route.
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Original publisher and later editions are distinguished where a title changed hands. This catalog includes hex-and-counter wargames alongside other board games.
15 entries shown
1959 · Allan B. Calhamer (self-published)
Seven powers make simultaneous orders; the real contest is persuasion and trust between turns.
1970 · Avalon Hill
Armored battles on the Eastern Front that helped make tactical board wargaming a major category.
1974 · Avalon Hill
The Western Front companion to PanzerBlitz expands the tactical system to Allied forces and new terrain.
1976 · SPI
Gettysburg in regimental detail; a landmark monster game with a matching demand on space and time.
1977 · Avalon Hill
Infantry, leaders, terrain, and morale combine in a hugely influential tactical system.
1977 · Avalon Hill
Pacific naval war through sea-area control, basing, and the timing of fleet commitments.
1978 · SPI
A theater-spanning monster game with the Pacific war laid across multiple maps.
1981 · Nova Game Designs
An approachable global WWII contest later brought to a mass audience by Milton Bradley.
1987 · Victory Games
A hypothetical modern naval war in the Far East with surface, submarine, and air operations.
1995 · Kosmos
Negotiation, resource production, and an approachable ruleset helped broaden modern board gaming.
2002 · GMT Games
Europe-wide card-driven strategy in which Napoleon’s campaigns, coalition politics, neutral powers, and the timing of peace all matter.
2004 · Days of Wonder
Easy to teach and tense to finish, with route cards turning a simple map into a contested network.
2005 · GMT Games
Card-driven global influence in which playing an event can advance your opponent’s plans.
2006 · GMT Games
Cards make command, timing, and battlefield surprises central to squad-level combat.
2019 · Stonemaier Games
Bird habitats and card combinations create a gentle-looking but thoughtful engine-building game.
A curated starting catalog, expanding over time. Entries identify the named release; later editions may have different publishers and dates.