2019 · Wet Ink Games · World War I · Supernatural horror in the trenches, 1916–1918
A unit of soldiers confronts the human and supernatural horrors of the First World War after mass slaughter tears open the Veil. The +One System emphasizes the survival and growth of the group, while cards track dwindling mental and emotional resources and occult power threatens each character's humanity.
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Played Never Going Home? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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Member opinions and experiences. Keep the discussion useful and civil.
Played Never Going Home? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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