Angriff!
1968 · Z&M Publishing Enterprises
A detailed early approach to WWII armor and infantry with HO and micro armor; one of the small-publisher titles that helped define historical miniature gaming.
Battleward reference shelf
Commercially published systems from specialist presses and larger houses. This is a growing, sourced catalog of rule families and notable editions.
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Publication year identifies the listed edition or first release. A later edition appears separately when it marks a substantial new version.
26 entries shown
1968 · Z&M Publishing Enterprises
A detailed early approach to WWII armor and infantry with HO and micro armor; one of the small-publisher titles that helped define historical miniature gaming.
1971 · Guidon Games
Medieval miniature battles with a fantasy supplement; its reach extends into the origins of role-playing games.
1971 · Guidon Games
Chart-rich armor combat from the early micro-armor era, with attention to individual vehicles and weapons.
1975 · Richard R. Sartore / SEEKRIEG · First release; fourth edition 1981
A specialist naval system that grew through several editions; the 1981 fourth edition covers the age of the battleship in depth.
1981 · Game Designers’ Workshop
Ground combat for 15mm Traveller forces, including vehicle design and a serious treatment of future combined arms.
1983 · Games Workshop
Mass fantasy battles built around armies, heroes and a setting that became a giant in the miniature hobby.
1983 · Adventure Games
John Hill’s regimental Civil War rules, known for battlefield detail and a long life across later editions.
1986 · Game Designers’ Workshop
Frank Chadwick’s battalion-level WWII system puts command and coordination above the detail of every individual tank shot.
1987 · Games Workshop
The first edition of the tabletop system that developed into the dominant science-fiction miniature game.
1989 · Avalon Hill
Grand-tactical Napoleonic rules that let players command substantial formations rather than resolve every company’s fire.
1990 · Wargames Research Group
Compact armies, standardized bases and short games helped reshape ancient and medieval competition.
1990 · Quantum Printing
Brigade-level Civil War battles with a celebrated maneuver table and an emphasis on the ebb and flow of formations.
1994 · Game Designers’ Workshop
Large battles from the musket era on practical tables, with stands representing substantial units.
2002 · Battlefront Miniatures
Company-level WWII battles supported by an extensive miniature range and national force books.
1991 · Ground Zero Games
A flexible starship miniature system with a fast basic game and optional detail for larger fleets.
2006 · Test of Battle Games · Later edition
The later Command Decision line continues the focus on battalion command and historically grounded combined arms.
2007 · SkirmishCampaigns
Aircraft maneuver and campaign scenarios with plotted moves, designed for substantial multiplayer air actions.
2009 · Warlord Games
A broad framework for large tabletop battles across the black-powder era, with an emphasis on spectacle and pace.
2011 · Gripping Beast / Studio Tomahawk
Warband battles shaped by faction-specific battle boards, keeping small forces tactically distinct.
2012 · Warlord Games / Osprey
Platoon combat with random order-dice activation; a widely played accessible WWII system.
2013 · TooFatLardies
Patrols, leaders and uncertain activation make platoon command the center of the game.
2014 · To the Strongest!
Grid-based large battles dispense with measuring while retaining command risk and decisive maneuver.
2012 · Ares Games
Accessible aerial combat with maneuver decks and model aircraft, continuing the Wings of War family.
2015 · Battlefront Miniatures
A hypothetical late-Cold-War land fight in the Flames of War family, built for tanks, helicopters and infantry.
2024 · Games Workshop
A return to ranked fantasy armies and the Warhammer world, with a contemporary edition and model line.
2024 · Warlord Games / Osprey · Third edition
The current major edition of the order-dice WWII platoon game; listed separately so edition history stays clear.
The catalog covers commercially released miniature rules, including small-press titles. It is not a claim that every published system has been found; uncertain dates and publishers are left out until checked.