Battleward reference shelf

Miniature rules, decade by decade.

Commercially published systems from specialist presses and larger houses. This is a growing, sourced catalog of rule families and notable editions.

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Rules that shaped the table

Publication year identifies the listed edition or first release. A later edition appears separately when it marks a substantial new version.

The 1950s are part of the story. Jack Scruby’s War Games Digest began in 1957 and helped commercial miniature gaming take shape. We are researching individual rules from that decade before assigning catalog entries to them. Read the HMGS history ↗

26 entries shown

LandWorld War II

Angriff!

1968 · Z&M Publishing Enterprises

A detailed early approach to WWII armor and infantry with HO and micro armor; one of the small-publisher titles that helped define historical miniature gaming.

LandMedieval & fantasy

Chainmail

1971 · Guidon Games

Medieval miniature battles with a fantasy supplement; its reach extends into the origins of role-playing games.

LandWorld War II

Tractics

1971 · Guidon Games

Chart-rich armor combat from the early micro-armor era, with attention to individual vehicles and weapons.

Naval1880–1945

SEEKRIEG

1975 · Richard R. Sartore / SEEKRIEG · First release; fourth edition 1981

A specialist naval system that grew through several editions; the 1981 fourth edition covers the age of the battleship in depth.

Science fictionTraveller

Striker

1981 · Game Designers’ Workshop

Ground combat for 15mm Traveller forces, including vehicle design and a serious treatment of future combined arms.

FantasyFantasy

Warhammer Fantasy Battle

1983 · Games Workshop

Mass fantasy battles built around armies, heroes and a setting that became a giant in the miniature hobby.

LandAmerican Civil War

Johnny Reb

1983 · Adventure Games

John Hill’s regimental Civil War rules, known for battlefield detail and a long life across later editions.

LandWorld War II

Command Decision

1986 · Game Designers’ Workshop

Frank Chadwick’s battalion-level WWII system puts command and coordination above the detail of every individual tank shot.

Science fictionScience fiction

Warhammer 40,000: Rogue Trader

1987 · Games Workshop

The first edition of the tabletop system that developed into the dominant science-fiction miniature game.

LandNapoleonic

Napoleon’s Battles

1989 · Avalon Hill

Grand-tactical Napoleonic rules that let players command substantial formations rather than resolve every company’s fire.

LandAncient & medieval

De Bellis Antiquitatis (DBA)

1990 · Wargames Research Group

Compact armies, standardized bases and short games helped reshape ancient and medieval competition.

LandAmerican Civil War

Fire and Fury

1990 · Quantum Printing

Brigade-level Civil War battles with a celebrated maneuver table and an emphasis on the ebb and flow of formations.

LandHorse & musket

Volley & Bayonet

1994 · Game Designers’ Workshop

Large battles from the musket era on practical tables, with stands representing substantial units.

LandWorld War II

Flames of War

2002 · Battlefront Miniatures

Company-level WWII battles supported by an extensive miniature range and national force books.

Space navalScience fiction

Full Thrust

1991 · Ground Zero Games

A flexible starship miniature system with a fast basic game and optional detail for larger fleets.

LandWorld War II

Command Decision: Test of Battle

2006 · Test of Battle Games · Later edition

The later Command Decision line continues the focus on battalion command and historically grounded combined arms.

AirWorld War II

Check Your 6!

2007 · SkirmishCampaigns

Aircraft maneuver and campaign scenarios with plotted moves, designed for substantial multiplayer air actions.

LandHorse & musket

Black Powder

2009 · Warlord Games

A broad framework for large tabletop battles across the black-powder era, with an emphasis on spectacle and pace.

LandDark Ages & medieval

SAGA

2011 · Gripping Beast / Studio Tomahawk

Warband battles shaped by faction-specific battle boards, keeping small forces tactically distinct.

LandWorld War II

Bolt Action

2012 · Warlord Games / Osprey

Platoon combat with random order-dice activation; a widely played accessible WWII system.

LandWorld War II

Chain of Command

2013 · TooFatLardies

Patrols, leaders and uncertain activation make platoon command the center of the game.

LandAncient & medieval

To the Strongest!

2014 · To the Strongest!

Grid-based large battles dispense with measuring while retaining command risk and decisive maneuver.

AirWorld War I & II

Wings of Glory

2012 · Ares Games

Accessible aerial combat with maneuver decks and model aircraft, continuing the Wings of War family.

LandCold War

Team Yankee

2015 · Battlefront Miniatures

A hypothetical late-Cold-War land fight in the Flames of War family, built for tanks, helicopters and infantry.

FantasyFantasy

Warhammer: The Old World

2024 · Games Workshop

A return to ranked fantasy armies and the Warhammer world, with a contemporary edition and model line.

LandWorld War II

Bolt Action: Third Edition

2024 · Warlord Games / Osprey · Third edition

The current major edition of the order-dice WWII platoon game; listed separately so edition history stays clear.

The catalog covers commercially released miniature rules, including small-press titles. It is not a claim that every published system has been found; uncertain dates and publishers are left out until checked.