1978 · TSR · Post-apocalyptic Earth · Mutants and lost technology
Adventurers cross a far-future Earth transformed by catastrophe, mutations, strange creatures, isolated societies, and hazardous remnants of advanced technology. The original game combines science fiction and fantasy exuberance rather than treating survival after the apocalypse as a strictly realistic exercise.
Member opinions and experiences. Keep the discussion useful and civil.
Played Gamma World? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
Conversation
Player reviews & comments
Member opinions and experiences. Keep the discussion useful and civil.
Played Gamma World? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
Loading comments…