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The quartermaster

Useful material, ready for the table.

Scenarios, maps, reference tables, adventures, and military classics for gaming and historical study. Check the contents, edition, and file details, or preview a document before downloading.

Release desk

Battleward resource library

Read the contents and file details before downloading. PDF previews open separately for inspection.

Browse Military Classics & Theory

Kasserine Pass Campaign — 19–22 February 1943

Four separate daily PDFs for Blitzkrieg Commander IV. Each packet supports standalone play; campaign rules link the battles across all four days.

Read the campaign overview

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Battleward checks files before publication and does not knowingly distribute corrupted or compromised files.

Download totals start October 7, 2026. Previews are not included.

01

Original games / PC strategy

Iron Empires: The Railroad Age

Contents: A developing railroad and economic strategy game covering 120 quarterly turns. Build and manage railroads, or pursue wealth through stock trading and dividends without taking management control. Includes commodity markets, passenger services, manual or automatic pricing, and four AI difficulty levels. ZIP contains the HTML/JavaScript game and four PDF documents: Player’s Guide, Economic Model Notes, Map Audit, and Changelog. Extract the ZIP and open index.html in Microsoft Edge or Chrome; no installation or internet connection is required after downloading. Economic balance, AI, and historical data remain under development. Report playtest findings through Battleward’s Contact page or Forum.

File
iron-empires-v1-1-4-public-playtest.zip
Format & size
ZIP · 168 KB
View the 5 files in this ZIP
  • index.html
  • CHANGELOG.pdf
  • MAP_AUDIT.pdf
  • ECONOMIC_MODEL_NOTES.pdf
  • PLAYER_GUIDE.pdf
v1.1.4 · Public Playtest · 1870–1899Public playtest — feedback welcomeDownload game ZIP

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02

Online playtest

Battleward Table — Public Beta 0.1

About: Virtual battlefield with a human-supervised Drums at Dawn AI opponent. Play online; Help / Controls and Load Game are built in. Bugs and manual rulings are expected. No persistent AI learning.

Beta 0.1 · engine v6.0.11Public beta — community testingRead beta notes & play
03

Kasserine Pass campaign · Day One

19 February 1943 — The Pass Holds

First page of 19 February 1943 — The Pass Holds

Contents: Stark Force defends Kasserine Pass against Kampfgruppe DAK. A 6′ × 4′ table and 12 turns. Contains a schematic battlefield map, Allied and Axis orders of battle, deployment, incomplete minefields, weather, infiltration, victory conditions, campaign carryover, and sources.

File
kasserine-19-feb-1943-the-pass-holds.pdf
Format & size
PDF · 4 pages · 198 KB
Blitzkrieg Commander IV · Battleward editionReady to downloadPreview PDFDownload Day One PDF

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04

Kasserine Pass campaign · Day Two

20 February 1943 — Breakthrough

First page of 20 February 1943 — Breakthrough

Contents: The reinforced Axis attack: DAK, Centauro and 10th Panzer face the Allied defense. An 8′ × 4′ table and 16 turns. Contains a schematic map, orders of battle, reinforcement schedules, special rules, victory conditions, separate Thala and Tébessa exit routes, campaign carryover, and sources.

File
kasserine-20-feb-1943-breakthrough.pdf
Format & size
PDF · 4 pages · 226 KB
Blitzkrieg Commander IV · Battleward editionReady to downloadPreview PDFDownload Day Two PDF

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05

Kasserine Pass campaign · Day Three

21 February 1943 — The Roads Beyond Kasserine

First page of 21 February 1943 — The Roads Beyond Kasserine

Contents: Two linked battles in one daily packet: Djebel el Hamra and The Road to Thala. Contains a schematic campaign map, separate battlefield setups, orders of battle, special rules and victory conditions for both actions, campaign carryover, and sources. Each battle can also be played independently.

File
kasserine-21-feb-1943-the-roads-beyond-kasserine.pdf
Format & size
PDF · 4 pages · 243 KB
Blitzkrieg Commander IV · Battleward editionReady to downloadPreview PDFDownload Day Three PDF

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06

Kasserine Pass campaign · Day Four

22 February 1943 — The Offensive Breaks

First page of 22 February 1943 — The Offensive Breaks

Contents: Two final actions in one daily packet: Guns at Thala and Counterstroke at Djebel el Hamra. Contains a schematic campaign map, separate battlefield setups, orders of battle, special rules and victory conditions, the final campaign-resolution system, design notes, and sources.

File
kasserine-22-feb-1943-the-offensive-breaks.pdf
Format & size
PDF · 5 pages · 223 KB
Blitzkrieg Commander IV · Battleward editionReady to downloadPreview PDFDownload Day Four PDF

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07

Napoleonic scenario

The Road Through Lindenau — Scenario PDF

First page of The Road Through Lindenau — Scenario PDF

Contents: A fictional French–Austrian encounter set in 1809: 200 points per side, a 6′ × 4′ table, and six turns. Includes terrain measurements, deployment, objective scoring, rules adaptation guidance, and color and black-and-white battlefield maps. Army lists follow the rules and points costs agreed before play. Balance and playing time remain untested.

File
the-road-through-lindenau.pdf
Format & size
PDF · 7 pages · 482 KB
First playtest draft · 1 October 2026Ready for playtestingPreview PDFDownload scenario PDF

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08

Napoleonic scenario and maps

The Road Through Lindenau — Scenario & Map Pack

Contents: The complete printable scenario in PDF format, plus color and black-and-white maps in PNG and SVG formats. Terrain was built with Battleward’s Map Maker. This ZIP contains documents and images; no software installation is required.

File
the-road-through-lindenau-map-pack.zip
Format & size
ZIP · 785 KB
View the 5 files in this ZIP
  • the-road-through-lindenau.pdf
  • Lindenau_Black_White.png
  • Lindenau_Black_White.svg
  • Lindenau_Color.png
  • Lindenau_Color.svg
First playtest draft · ZIPReady to downloadDownload scenario & maps

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09

Advanced supplement

National Military Doctrines

About: Selected doctrines for France, Britain, Russia, Austria, Prussia, Spain, Portugal, and Poland.

V10.7-compatible editionFile verification pending
10

Scenario

The Crossroads at Las Encinas

First page of The Crossroads at Las Encinas

Contents: A fictional 1811 crossroads battle with a ruleset-neutral setup, terrain map, and a detailed 200-point Drums at Dawn adaptation.

File
the-crossroads-at-las-encinas.pdf
Format & size
PDF · 4 pages · 54 KB
Playtest edition · 4-page PDFReady to playPreview PDFDownload scenario PDF

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11

Archived play aids

Archived: Drums at Dawn Turn Sequence Chart — PDF

First page of Archived: Drums at Dawn Turn Sequence Chart — PDF

Contents: Earlier turn-sequence chart retained for games using V11.0 Beta. Use only with the matching V11.0 rulebook; later editions differ.

File
drums-at-dawn-v11-0-beta-turn-sequence.pdf
Format & size
PDF · 7 pages · 229 KB
V11.0 Beta · 7-page PDFArchived — use with V11.0 onlyPreview PDFDownload archived PDF

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12

Archived play aids

Archived: Drums at Dawn Quick Reference Tables — PDF

First page of Archived: Drums at Dawn Quick Reference Tables — PDF

Contents: An earlier QRT set, released 13 September 2026, with corrected section references. Color tables cover the turn sequence, command, movement, fire, charges, support, rally, morale, and victory. Use with V10.7 Beta; later rule changes may differ.

File
drums-at-dawn-v10-7-qrt-corrected.pdf
Format & size
PDF · 4 pages · 138 KB
V10.7 Beta · 4-page PDF · 138 KBArchived — use with V10.7 onlyPreview PDFDownload QRT PDF

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13

Archived play aids

Archived: Drums at Dawn Quick Reference Tables — Printable HTML

Contents: The same corrected four-page color QRT set in a self-contained HTML file. Save it, open it in your browser, and print in Letter landscape. Use with V10.7 Beta; later rule changes may differ.

File
drums-at-dawn-v10-7-qrt-corrected.html
Format & size
HTML · 36 KB
V10.7 Beta · printable HTML · 36 KBArchived — use with V10.7 onlyPreview HTMLDownload printable QRT

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14

Role-playing adventure

Dead Worlds: Echoes of Empire

About: A playable science-fiction investigation in the Wriggsing system.

Battleward editionPlayable onlineOpen adventure ↗
15

Role-playing adventure

The Last Light at Blackwater — Play Online

About: Investigate a lighthouse that shines without a lamp. Choose an investigator, gather clues, and reach one of several endings. Uses streamlined percentile rules; no dice or account needed.

Solo edition · target 45–60 minutesPlayable onlinePlay the adventure
16

Role-playing adventure

The Last Light at Blackwater — Keeper Scenario

First page of The Last Light at Blackwater — Keeper Scenario

Contents: An original one-hour scenario for Call of Cthulhu 7th edition: one Keeper and 2–4 investigators. Includes four character cards, player handouts, island layout, a timed session plan, and all endings. Contains spoilers for the solo adventure.

File
last-light-at-blackwater-keeper.pdf
Format & size
PDF · 9 pages · 87 KB
Edition 1.0 · 9-page PDFReady to downloadPreview PDFDownload Keeper's PDF

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17

Community handout

Gaming for Veterans

About: A concise introduction to the social, cognitive, and creative value of tabletop gaming.

One-page editionFile verification pending

Military Classics & Theory

Historical works on command, strategy, and the conduct of war.

18

Military Classics & Theory

A Detailed Account of the Battle of Austerlitz — Karl von Stutterheim

First page of A Detailed Account of the Battle of Austerlitz — Karl von Stutterheim

Contents: Stutterheim’s account of the 1805 campaign and battle, translated by Major John Pine Coffin. Includes the original introductory material, all 17 numbered notes, troop-strength table, and publisher advertisements. Historical wording is preserved, with linked contents, bookmarks, and an editorial introduction by Battleward Staff explaining the different voices and limits of the evidence. Public-domain original text; checked against the source transcription, rather than a fresh proofread of the printed volume.

File
austerlitz-stutterheim-1807-battleward.pdf
Format & size
PDF · 55 pages · 210 KB
1807 translation · Battleward reading edition · 55-page PDFReady to downloadPreview PDFDownload Austerlitz PDF

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19

Military Classics & Theory

On War — Carl von Clausewitz

First page of On War — Carl von Clausewitz

Contents: All eight books, with F. N. Maude’s introduction and notes. A readable edition with consistent type and spacing, linked contents, PDF bookmarks, page numbers, and the original diagram. Historical wording is preserved. Free to download; source credits and the full Project Gutenberg License are included.

This eBook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org. If you are not located in the United States, you'll have to check the laws of the country where you are located before using this ebook.

File
on-war-clausewitz-graham-reading-edition.pdf
Format & size
PDF · 678 pages · 1.6 MB
J. J. Graham translation · Complete PDFReady to downloadPreview PDFDownload On War PDF

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20

Military Classics & Theory

On War — Princeton University Press Edition

About: The modern English translation edited and translated by Michael Howard and Peter Paret, with introductory essays and Bernard Brodie’s commentary. First published in 1976 and revised in 1984. The link opens the supplied Internet Archive PDF of the revised edition. The edition is also listed on JSTOR, where full access may require an institutional subscription.

Michael Howard & Peter Paret · 1984 revisionExternal referenceOpen Princeton edition PDF

Drums at Dawn — Previous editions / Archive

V11.1 Beta rules and play aids. Use these documents together for V11.1 games only.

21

Previous edition / V11.1 Beta archive

Drums at Dawn: Starter Rules — PDF

Contents: A complete introductory battle based on V11.1 Beta: ready-made armies, battlefield map, worked examples, and an eight-turn teaching scenario. Updated 19 October 2026: fire at MoS +5 or more causes a half-move retreat and two Disorder Markers; breaking follows accumulated Disorder thresholds. Includes the corrected frontal artillery-defense procedure and clarified continued rout movement. Core teaching limits remain separate from optional rules.

File
drums-at-dawn-starter-rules-v11-1.pdf
Format & size
PDF · 17 pages · 870 KB
V11.1 Beta · 17-page PDFPrevious edition — use with V11.1 onlyPreview PDFDownload PDF

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22

Previous edition / V11.1 Beta archive

Drums at Dawn: Starter Quick Reference — PDF

Contents: Companion reference for the V11.1 starter battle, updated 19 October 2026 with the revised fire results. Covers orders, movement, fire, reactions, shock, morale, Rally, and victory, with a separate artillery-defense page and worked example.

File
drums-at-dawn-starter-quick-reference-v11-1.pdf
Format & size
PDF · 3 pages · 1223 KB
V11.1 Beta · 3-page PDFPrevious edition — use with V11.1 onlyPreview PDFDownload PDF

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23

Previous edition / V11.1 Beta archive

Drums at Dawn: Starter Rules & Quick Reference V11.1

Contents: The complete V11.1 Beta starter package: 17-page Starter Rules and three-page Starter Quick Reference. The ZIP contains PDF files only. Updated 19 October 2026; the teaching scenario remains a playtest draft.

File
drums-at-dawn-starter-rules-quick-reference-v11-1.zip
Format & size
ZIP · 2003 KB
View the 2 files in this ZIP
  • drums-at-dawn-starter-rules-v11-1.pdf
  • drums-at-dawn-starter-quick-reference-v11-1.pdf
V11.1 Beta · ZIP · 2 PDFsPrevious edition — use with V11.1 onlyDownload starter ZIP

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24

Previous edition / V11.1 Beta archive

Drums at Dawn Turn Sequence Cheat Sheet — PDF

Contents: The six-phase turn procedure for V11.1 Beta, with updated section references and skirmisher and artillery clarifications. Core procedures and optional-rule reminders remain separate.

File
drums-at-dawn-v11-1-beta-turn-sequence.pdf
Format & size
PDF · 7 pages · 214 KB
V11.1 Beta · 7-page PDFPrevious edition — use with V11.1 onlyPreview PDFDownload PDF

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25

Previous edition / V11.1 Beta archive

Drums at Dawn Full Quick Reference Tables — PDF

Contents: Updated 19 October 2026 with the revised fire results; Shock Combat is unchanged. Full V11.1 Beta reference tables covering command, movement, fire, charges, skirmishers, morale, and separate optional modules. Includes a final page of clarifications and beta cautions. The complete V11.1 rulebook takes precedence.

File
drums-at-dawn-v11-1-beta-full-qrt.pdf
Format & size
PDF · 17 pages · 540 KB
V11.1 Beta · 17-page PDFPrevious edition — use with V11.1 onlyPreview PDFDownload PDF

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26

Previous edition / V11.1 Beta archive

Drums at Dawn: Complete Rules — PDF

Contents: The complete brigade- and division-scale Napoleonic rules. Fire revision dated 19 October 2026: MoS +5 or more causes a half-move retreat and two Disorder Markers, with normal thresholds determining Breaks. Shock Combat is unchanged.

File
drums-at-dawn-v11-1-beta-full-rules.pdf
Format & size
PDF · 189 pages · 3108 KB
V11.1 Beta · 189-page PDFPrevious edition — use with V11.1 onlyPreview PDFDownload complete rules PDF

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Battleward guide

Planned collections

01

Drums at Dawn

The current game version is V11.2 Beta. Public V11.1 rules and play aids remain available in the previous-edition archive; V11.2 release files are pending approval.

02

Role-playing resources

Battleward originals and approved materials that can be downloaded without hunting through old forum threads.

03

Historical resources

Curated resources for recreating historical battles and campaigns across different rules systems.

Continue exploring the full Battleward table.

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