The Bard’s Tale
1985 · Electronic Arts

A party-based dungeon crawl whose mapping and combat made it a fixture of early home-computer RPGs.
Battleward reference shelf · PC game catalog
Computer wargames, historical strategy, and role-playing games, including the digital descendants of tabletop design. Search by title, publisher, period, or style.
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Year refers to the original computer release of the listed title, rather than a remaster, platform port, or later expansion.
83 entries shown
1985 · Electronic Arts

A party-based dungeon crawl whose mapping and combat made it a fixture of early home-computer RPGs.
1991 · MicroProse

Build a civilization across eras, balancing expansion, research, diplomacy, and war.
1994 · SSI

A campaign of linked hex-based battles made operational choices accessible without losing the appeal of combined arms.
1995 · SSI

Turn-based tactical armor and infantry combat with a deep scenario editor and a long-lived series.
2000 · Matrix Games

A substantial Matrix Games continuation of the SSI lineage, with tactical scenarios and mega-campaigns.
2005 · Paradox Interactive

A globe-spanning wartime command game, joining production, diplomacy, and military operations.
2009 · Matrix Games

A dense Pacific theater simulation with an exceptional level of operational and logistical detail.
2011 · 2x2 Games / Matrix Games

A clean operational system where supply lines determine whether an offensive can survive.
2012 · 2K Games

Squad tactics and base management give every soldier’s survival strategic weight.
2019 · Matrix Games

A detailed simulation of modern air, naval, and missile operations with a vast equipment database.
2020 · Slitherine

A modern heir to accessible hex-based operational campaigns, with a broad scenario library.
2021 · Matrix Games

A demanding Eastern Front operational simulation for players who want logistics and campaign depth.
2024 · Matrix Games

A turn-based Pacific campaign offering a more approachable path into theater-wide command.
2017 · Matrix Games / Slitherine

Turn-based ancient battles emphasize formations, morale, and the different roles of troop types. A digital tactical option for players interested in army matchups and battlefield maneuver.
2021 · Matrix Games / Slitherine

Medieval armies fight turn-based tactical engagements with distinct infantry and cavalry roles. Historical scenarios and army-based battles put positioning and cohesion at the center of play.
2019 · Matrix Games / Slitherine

Ancient states expand while managing economies, provincial development, and the pressures of decline. The strategic campaign can connect to Field of Glory II for resolving battles in greater tactical detail.
2024 · Matrix Games / Slitherine

Medieval realms develop provinces, manage authority, and wage campaigns. Political relationships and the maintenance of a realm complement warfare, with optional tactical battle integration through Field of Glory II: Medieval.
2015 · Matrix Games / Slitherine

Turn-based battles portray the era of pikes, firearms, and changing cavalry tactics. Campaign play gives the tactical engagements a wider context without moving to individual-soldier simulation.
2016 · Matrix Games / Slitherine

Turn-based tactical battles portray warfare in Japan and neighboring regions. Army composition, troop roles, and morale provide an alternative setting for players familiar with European pike-and-shot games.
2015 · Matrix Games / Slitherine

An operational Barbarossa campaign adds command relationships and consequential decisions to army movement. The design examines the pressures on headquarters as well as the disposition of forces on the map.
2010 · Matrix Games / Slitherine

Operational campaigns cover the German invasions of Poland and France. Headquarters, formations, and the pace of an advance determine how effectively a plan survives contact with resistance.
2012 · Matrix Games / Slitherine

The German 1942 campaign in southern Russia is portrayed at operational scale. Objectives, logistics, and command decisions complicate the attempt to convert movement across the map into durable success.
2021 · Matrix Games / Slitherine

An operational Ardennes game emphasizes terrain, logistics, and the movement of formations through a restricted road network. Local breakthroughs must be weighed against the capacity to support them.
2020 · Matrix Games / Slitherine

A military 4X game combines planetary exploration, economic development, leaders, and detailed logistics. Building a functioning state is inseparable from equipping and supplying the forces sent to expand it.
2022 · Matrix Games / Slitherine

A real-time galactic strategy game links exploration, diplomacy, economy, and fleet operations. Automation can handle parts of the empire, leaving players to decide which responsibilities to direct personally.
2014 · Matrix Games / Slitherine

A large operational campaign joins ground warfare in Western Europe to a substantial air-war system. It suits players who want planning, logistics, and theater-wide coordination to be major parts of command.
2017 · Matrix Games / Slitherine

A broad scenario-based operational system supports conflicts across different periods. Its attraction is the variety of campaigns within one engine, with movement, supply, and formation behavior carrying the simulation.
2019 · Matrix Games / Slitherine

A turn-based strategic campaign connects the major fronts of the First World War. Diplomacy, research, production, and national resources frame the decisions about where armies should fight.
2018 · Matrix Games / Slitherine

The Second World War is fought across a global strategic map. Production and diplomacy accompany land, sea, and air operations, with decisions in one theater competing for resources needed elsewhere.
2016 · Matrix Games / Slitherine

A European-theater strategic game brings campaigns, diplomacy, research, and production into one turn-based system. The scale favors planning a war over managing individual tactical engagements.
2022 · Matrix Games / Slitherine

Union and Confederate campaigns connect land warfare to naval operations, diplomacy, and national resources. A strategic alternative to games focused on one Civil War battlefield.
Matrix Games / Slitherine

A real-time tactical game portrays Cold War combined-arms engagements. Terrain, observation, and coordinating different weapons shape the action more directly than empire-level economic decisions.
2013 · Matrix Games / Slitherine

A fictional Cold War clash uses asynchronous orders and resolution to represent command delay. Plans unfold while new information arrives, making timing and imperfect control central to the experience.
2016 · Paradox Interactive

National production, diplomacy, research, and military planning combine in a global World War II strategy game. Land, naval, and air forces operate within a campaign that can diverge from the historical course.
2013 · Paradox Interactive

Guide a state through centuries of diplomacy, trade, colonization, and war. Long-term political choices sit alongside military campaigns rather than reducing the period to individual battles.
2020 · Paradox Interactive

Medieval rulers manage a dynasty through marriages, inheritance, intrigue, and warfare. Family relationships and the personalities of individual rulers help shape the political map.
2022 · Paradox Interactive

Industry, trade, social groups, and political reform shape a state during the nineteenth and early twentieth centuries. Military power depends on the economy and domestic pressures behind it.
2016 · Paradox Interactive

Explore a galaxy, develop colonies, and negotiate or fight with other spacefaring civilizations. Research, fleet design, and encounters with unfamiliar societies support a wide range of empire-building approaches.
2013 · SEGA / Feral Interactive

A turn-based campaign of ancient expansion leads into real-time battles between large armies. Diplomacy, provincial administration, and army composition connect battlefield decisions to a broader Mediterranean struggle.
2010 · SEGA / Feral Interactive (Mac)

Napoleonic campaigns combine turn-based strategic planning with real-time land and naval battles. Armies, diplomacy, and the demands of campaigning provide the context for tactical engagements.
2011 · SEGA

Lead a Japanese clan through the struggle to unify the country, managing provinces and rivals before commanding battles. The campaign places samurai warfare within political and economic competition.
2006 · SEGA / Feral Interactive (Mac) / Feral Interactive (Linux)

Medieval kingdoms compete through conquest, diplomacy, religion, and settlement development. Real-time battles resolve the clashes produced by the turn-based campaign.
2014 · Game-Labs

Command Union or Confederate forces across the Gettysburg battlefield in a real-time tactical game. Terrain, formation positioning, and the condition of units matter as the battle develops.
2017 · Game-Labs

Build an army and lead it through a campaign of American Civil War battles. Recruitment, equipment, and the preservation of experienced formations connect one engagement to the next.
2023 · Game-Labs

Design warships and command fleets during the transition from early ironclads to twentieth-century naval warfare. Hull, armor, weapons, and propulsion choices shape the ships available for tactical battles.
2019 · 2x2 Games

A turn-based operational game of the Western Allies emphasizes headquarters, supply, and the timing of offensives. Campaign choices and the development of command capabilities connect successive scenarios.
2013 · Relic Entertainment / Feral Interactive (Mac) / Feral Interactive (Linux)

Infantry, armored vehicles, and support weapons fight real-time World War II engagements. Capturing territory and coordinating different unit types provide the central battlefield decisions.
2014 · Fulqrum Publishing

Squads and vehicles fight detailed real-time World War II encounters, with direct control available for individual units. Missions and multiplayer battles emphasize combined arms and the equipment carried into a fight.
2019 · Eugen Systems

Large-scale real-time tactical battles accompany an operational campaign system set during the 1944 fighting on the Eastern Front. Reconnaissance, artillery, armor, and infantry require coordinated employment.
2014 · Eugen Systems

A real-time combined-arms game imagines Cold War conflict in Asia between 1975 and 1991. Ground units, aircraft, and naval forces form decks that define the force available in battle.
2024 · Eugen Systems

NATO and Warsaw Pact formations fight a fictional late-Cold-War conflict in real-time tactical battles. Division-based forces and operational campaigns place battlefield encounters within a wider European war.
2023 · Larian Studios

A party-based role-playing game adapts Dungeons & Dragons to a branching adventure in the Forgotten Realms. Turn-based combat, character choices, and interactions with companions shape the journey.
2021 · META Publishing / Owlcat Games

Create a party and lead a crusade against demonic forces in a Pathfinder-based role-playing game. Mythic character paths and strategic army management accompany exploration and tactical encounters.
2015 · Xbox Game Studios

Lead a customizable party through a fantasy world shaped by souls, politics, and ancient mysteries. Exploration, dialogue, and real-time combat with pausing support a campaign built around character decisions.
2014 · Paradox Interactive

A team of mercenary operatives navigates a cyberpunk Berlin where magic and technology coexist. Turn-based tactical encounters accompany dialogue, investigation, and decisions about the crew’s loyalties.
2017 · Hooded Horse / Overhype Studios

Recruit and equip a mercenary company in a procedurally generated medieval fantasy world. Contracts and turn-based battles test the company’s finances, supplies, and ability to keep experienced fighters alive.
2023 · THQ Nordic

Hire a team of distinct mercenaries and campaign across a fictional country in crisis. Turn-based tactical combat connects to sector control, equipment, and the relationships within the team.
2014 · Goldhawk Interactive

Manage a multinational defense effort against an alien invasion in an alternate 1979. Research, bases, aircraft interception, and turn-based ground missions form interlocking parts of the campaign.
2022 · MicroProse Software / Bird's Eye Games

A real-time tactical wargame places regimental battle groups in a fictional Cold War conflict along the inner German border. Players reinforce a core formation with task forces, direct combined-arms engagements and manage operations that unfold across several days.
2025 · Slitherine / Steel Balalaika

United States and Russian formations clash in real-time battles that combine ground forces, helicopters and aircraft. Players assemble customized units, manage reinforcements and coordinate reconnaissance, fire support and maneuver across large modern battlefields.
2021 · MicroProse Software / Konstantin Koshutin

A task force of massive flying warships fights for survival across a hostile future world. Real-time ship combat combines with fleet design, reconnaissance, logistics, resource management and diplomacy as the player tries to regain control of the rebellious Kingdom of Gerat.
2026 · Hooded Horse / Pavonis Interactive

An alien arrival divides humanity among rival ideological factions. Players influence nations, direct research and industry, expand into space and design fleets for tactical combat while competing for control of Earth and the wider Solar System.
2024 · MicroProse Software / Triassic Games

NATO and Warsaw Pact forces contest Cold War sea lanes with ships, submarines and aircraft. Real-time scenarios emphasize sensors, advanced weapons, rules of engagement and command decisions, while a mission editor and workshop support extend the Early Access release.
2024 · Slitherine / Starni Games

Turn-based battles follow United States, British and German forces through the Normandy campaign. Directional armor, terrain, line of sight, destructible buildings and individual vehicle crews combine with unit advancement, skirmishes, multiplayer and a scenario editor.
2023 · Matrix Games / Bit Mirror

Players build nuclear arsenals, delivery systems and attack plans, then model blast, heat, fire, radiation, fallout and population effects on a high-resolution world map. Editable scenarios and an adjustable AI support historical, contemporary and hypothetical large-scale conflicts.
2022 · Matrix Games / On Target Simulations

Battalion, brigade and regimental forces maneuver across a hypothetical 1989 conflict in southern Germany. Asynchronous WEGO turns make orders, command delay and standard operating procedures central, while electronic warfare, weather, reconnaissance, artillery and air support shape platoon-scale combat.
2024 · Slitherine

A real-time tactical campaign follows the remnants of the United States military as they preserve a persistent force against Legion's machines and rival human factions. Infantry, armored vehicles, drones, limited resources, component damage and destructible terrain make survival between missions as important as battlefield victory.
2022 · Hooded Horse / Eridanus Industries

Players assemble fleets from configurable warships, sensors, electronic-warfare systems, missiles and defensive equipment, then command them in three-dimensional tactical battles. Realistic radar behavior, emissions control, precision targeting and detailed movement make information and positioning as important as firepower.
2016 · Graviteam

Battalion-level operations on the southern Eastern Front combine a turn-based campaign layer with real-time tactical battles. Players concentrate and resupply historically organized forces, then command infantry, armor, artillery and supporting units across large terrain reconstructed from wartime maps and photographs.
2023 · Matrix Games / Naval Warfare Simulations

A player directs a national navy from the ironclad era through dreadnoughts, carriers and guided missiles. Monthly strategic turns combine ship design, construction, budgets, research, treaties, politics, intelligence and worldwide deployment, while wars lead to tactical battles shaped by the fleet built over decades of technological change.
2020 · Blizzard Entertainment

This re-creation of Warcraft III: Reign of Chaos and The Frozen Throne spans more than sixty single-player missions across Azeroth. Four distinct races gather resources, build armies and command heroes in real-time battles, with rebuilt visuals, rebalanced play and online competition through Battle.net.
2016 · Gearbox Publishing / Blackbird Interactive

Rachel S'jet leads a land-carrier expedition across Kharak to investigate an anomaly deep in enemy territory. Resource management, fleet composition and technology research shape real-time battles where elevation, dune lines, ambushes and attacks on enemy logistics make the desert itself part of the tactical problem.
2020 · War Frogs Studio

Turn-based campaigns cover World War II in Europe, Africa, and the Pacific. Players command combined forces against the computer or other players, with cooperative play and a scenario editor extending the available battles.
2011 · Bethesda Softworks

Explore Skyrim as the Dragonborn, choosing skills, equipment, and alliances while dragons return to the province. Dungeons, guild quests, and a civil war provide paths through an open world beyond the main story.
1997 · Interplay Entertainment

The first Fallout, also called Fallout 1, sends a Vault Dweller into the wasteland to find a replacement water chip. Its SPECIAL character system, dialogue choices, and turn-based combat offer several ways to approach settlements and their conflicts.
1998 · Interplay Entertainment

A descendant of the original Vault Dweller searches for a Garden of Eden Creation Kit to save Arroyo. An expanded wasteland connects settlements, factions, companions, and branching quests through dialogue and turn-based combat.
2008 · Bethesda Softworks

Leave Vault 101 and explore the ruined Washington, D.C. region in search of your father. First- or third-person exploration combines with dialogue, character development, and the V.A.T.S. targeting system.
2015 · Bethesda Softworks

A survivor of Vault 111 explores the Boston Commonwealth while searching for a missing family member. Faction choices and quests sit alongside weapon modification, power armor, settlement building, and V.A.T.S. combat.
2006 · Bethesda Softworks / 2K Games

Travel across Cyrodiil as portals to the realm of Oblivion threaten the Empire. Guild storylines, dungeons, and character skills support exploration alongside the central crisis; the linked classic Game of the Year release includes Knights of the Nine and Shivering Isles.
2002 · Bethesda Softworks

Create an adventurer and explore Vvardenfell's rival houses, guilds, and religious traditions as an ancient threat returns. Skills, spells, and faction loyalties shape the journey; the linked Game of the Year release also contains Tribunal and Bloodmoon.
2014 · Bethesda Softworks

Explore Tamriel in a shared online world with character quests, crafting, and stories across its provinces. Group dungeons, trials, and alliance warfare offer cooperative and competitive adventures alongside solo questing.
2014 · Pearl Abyss

An online fantasy world combines action combat and character customization with trading, crafting, fishing, and other professions. Players can pursue quests and world bosses or join guild conflicts and siege battles. The game first launched in Korea in 2014, followed by its Western release in 2016.
2015 · Camouflaj

Help Hope escape a tightly controlled society by taking command of its surveillance cameras and electronic security. Observation, hacking, and stealth guide her past guards across an episodic story about censorship and control.
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