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From the Battleward workshop

Original worlds and original rules.

Battleward is not only about games already on the shelf. This is where our own systems, adventures, campaigns, and design work take the field.

Battleward guide

Current projects

01

Battleward Table — Public Beta 0.1

Create a battlefield and try the experimental Drums at Dawn solo opponent. Includes in-game controls help and saved-game loading. Bugs and manual rulings are expected; the AI does not learn between games.

Try the public beta
02

Drums at Dawn

A brigade- and division-scale game built around command friction, national doctrine, battlefield pressure, and morale expressed across the entire system rather than through one isolated number.

Explore Drums at Dawn

Public reference documents remain V11.1 Beta (previous edition). V11.2 Beta is used by the Battleward Table integration.

03

Command & Fury

A grand-tactical game of command decisions, suppression, frontage, and reserves. Read where the beta stands and what the next playtests must establish.

Read the development update
04

Conquest of Stars (working title)

Build a galaxy from hex tiles, discover new sectors, and compete over the systems that emerge. Read where the prototype stands and what the first playtests need to prove.

Read the development update
05

The Path: Awoken

A hidden spiritual world, the pull of corruption, and choices with consequences beyond ordinary sight. Meet the Yaqats and explore the premise of Gene Flores’s original fantasy role-playing project.

Explore the project
06

Distant Suns

Explore a civilization dependent on fragile Stargates, scarce resources, and political permission. An introduction to Gene Flores’s RPG of exploration, professional expertise, and personal convictions under pressure.

Meet Distant Suns
07

Dead Worlds: Echoes of Empire

Investigate a four-century-old beacon aboard the Calypso’s Grace. Follow the main mission, explore optional shipboard stories, and return with a report shaped by your decisions.

Play the adventure
08

The Last Light at Blackwater

The lighthouse lamp has been removed, but its light keeps turning. Investigate the harbor, rescue the people on the island, and decide how to stop the signal. Play solo online or download the scenario for a Keeper and 2–4 Call of Cthulhu investigators.

Play the adventure
09

Bataille Empire: Campaigns

A practical operational layer for marching, supply, scouting, battle selection, and the consequences that link one tabletop engagement to the next.

Battleward guide

Echoes of Empire

A dangerous signal, a vanished empire, and a shipboard intelligence that may know more than it admits.

01

The contract

A newly detected beacon is transmitting from the lifeless Wriggsing system. The Humanix Coalition of Worlds wants answers, and your crew won the bid.

02

The choice

Choose equipment, interpret ancient signals, manage oxygen and radiation, and decide how much trust to place in Vera, the ship’s AI.

03

The warning

The signal resembles technology lost during the Collapse—but the thing waiting inside the containment lattice may never have been human.

Continue exploring the full Battleward table.

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