2019 · Great Escape Games · Alternate Cold War · Central Europe in the 1980s
Fast-play rules recreate a hypothetical NATO–Warsaw Pact conflict with armored formations, infantry and supporting weapons in any miniature scale. An action-and-reaction activation system and tactical-advantage cards keep commanders making decisions throughout large and multiplayer battles.
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Member opinions and experiences. Keep the discussion useful and civil.
Played Seven Days to the River Rhine? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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