1978 · Metagaming Concepts · Magical duels · The Fantasy Trip
Intelligence and magic expand the physical contest established in Melee. Character construction and spell resources give the duels their interest. Reviewed alongside Melee, with the later role-playing framework distinguished from these original combat games.
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Member opinions and experiences. Keep the discussion useful and civil.
Played Wizard? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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