Published box cover catalogued by BoardGameGeek; edition shown in the artwork · Cover source
About the game
1974 · SPI · Interstellar conflict · 25th century
Interstellar forces maneuver through three-dimensional space using a speculative system of star travel and conflict. Spatial thinking and anticipating enemy movement are central to its identity. Redmond Simonsen's design offers a distinctive alternative to treating space fleets like battleships on a flat ocean; the unusual movement concepts also make the learning curve part of the commitment.
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Member opinions and experiences. Keep the discussion useful and civil.
Played StarForce: Alpha Centauri? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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