Published cover shown in the linked game catalogue; edition identified by its artwork · Cover source
About the game
GMT Games · Early modern · Japan
A block game about the campaign that decided control of Japan in 1600. Hidden forces and loyalty cards make concentration and political reliability central to command.
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Played Sekigahara: The Unification of Japan? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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Player reviews & comments
Member opinions and experiences. Keep the discussion useful and civil.
Played Sekigahara: The Unification of Japan? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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