GMT Games first-edition box cover (2018) · Cover source
About the game
2018 · GMT Games · American Civil War · Secession crisis, 1860–1861
Unionist and Secessionist players contest political capital across the armaments, secession, public-opinion and political dimensions of the crisis that preceded the American Civil War. Three compact rounds of card-driven area control culminate in a Final Crisis, where cards reserved during play determine the last political confrontation.
Member opinions and experiences. Keep the discussion useful and civil.
Played Fort Sumter: The Secession Crisis, 1860–61? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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Player reviews & comments
Member opinions and experiences. Keep the discussion useful and civil.
Played Fort Sumter: The Secession Crisis, 1860–61? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.
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