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Board games · Historical

Conquest and Consequence

Player reviews, opinions, and experiences from the Battleward community.

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About the game

2021 · GMT Games · World War II · Pacific and East Asia, 1936–1945

Japan, the Soviet and Chinese Communist bloc, and the United States-led coalition compete across East Asia and the Pacific. Diplomacy, economic development, hidden blocks and military operations create a three-sided strategic contest beginning in 1936.

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Player reviews & comments

Member opinions and experiences. Keep the discussion useful and civil.

Played Conquest and Consequence? Share what worked, what didn’t, and what other players should know. These are member contributions, separate from Battleward’s editorial reviews. Newest comments appear first.

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