From the Battleward workshop

Original worlds and original rules.

Battleward is not only about games already on the shelf. This is where our own systems, adventures, campaigns, and design work take the field.

Battleward guide

Current projects

01

Drums at Dawn

A brigade- and division-scale game built around command friction, national doctrine, battlefield pressure, and morale expressed across the entire system rather than through one isolated number.

Explore Drums at Dawn
02

Command & Fury

A grand-tactical game of command decisions, suppression, frontage, and reserves. Read where the beta stands and what the next playtests must establish.

Read the development update
03

Conquest of Stars (working title)

Build a galaxy from hex tiles, discover new sectors, and compete over the systems that emerge. Read where the prototype stands and what the first playtests need to prove.

Read the development update
04

Dead Worlds: Echoes of Empire

Investigate a four-century-old beacon aboard the Calypso’s Grace. Follow the main mission, explore optional shipboard stories, and return with a report shaped by your decisions.

Play the adventure
05

Bataille Empire: Campaigns

A practical operational layer for marching, supply, scouting, battle selection, and the consequences that link one tabletop engagement to the next.

Battleward guide

Echoes of Empire

A dangerous signal, a vanished empire, and a shipboard intelligence that may know more than it admits.

01

The contract

A newly detected beacon is transmitting from the lifeless Wriggsing system. The Humanix Coalition of Worlds wants answers, and your crew won the bid.

02

The choice

Choose equipment, interpret ancient signals, manage oxygen and radiation, and decide how much trust to place in Vera, the ship’s AI.

03

The warning

The signal resembles technology lost during the Collapse—but the thing waiting inside the containment lattice may never have been human.

Continue exploring the full Battleward table.

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