Hero illustration: a tabletop campaign scene, not a historical map or reconstruction of an operation.
There is no single “Middle East war” running from 1990 to today. There are several wars and long intervals of armed pressure, with different governments, enemies, allies, and objectives. Put them all into one tidy campaign and you will miss the most interesting part: the military means changed faster than the political problems they were meant to solve.
The campaign in six turns
This is the broad map. The dates are useful dividing lines, not walls: basing, naval patrols, intelligence work, and smaller operations overlapped the named campaigns.
Defend Saudi Arabia; liberate Kuwait
Desert Shield and Desert Storm: coalition building, an air campaign, a short ground offensive, and the decision to stop after Kuwait was free.
Contain Saddam Hussein
No-fly zones, sanctions, deployments, occasional strikes, and Operation Desert Fox. A war can continue at a lower tempo without becoming peace.
Invade and occupy Iraq
Rapid regime collapse followed by insurgency, sectarian violence, the 2007–2008 surge, and withdrawal under the U.S.–Iraq agreement.
Defeat ISIS territory
Airpower, advisers, special operations, Iraqi forces, and Syrian partners dismantled the territorial caliphate; the organization survived underground.
Defend sea lanes and strike selectively
Red Sea defense, strikes in Yemen, attacks and counterattacks with Iran-linked groups, and the June 2025 strike on Iranian nuclear facilities.
War with Iran
Operation Epic Fury began on February 28. The campaign and its political consequences remain unsettled as this article is written.
1990–1991: a clear objective, then a harder question
On 2 August 1990, Saddam Hussein’s Iraq invaded Kuwait. President George H. W. Bush ordered American forces to Saudi Arabia under Operation Desert Shield while the United States assembled a multinational coalition. The immediate problem was whether Iraqi forces would go farther. The political objective that followed was specific: drive them from Kuwait. A UN-backed coalition gave the campaign wider legitimacy and forces that no U.S.-only account should erase.
Operation Desert Storm opened with an air campaign on 17 January 1991. Coalition forces attacked Iraqi command systems, air defenses, supply, and fielded formations. The ground offensive began on 24 February. Forces entered Kuwait while a major coalition thrust in the west struck Iraqi formations in and near southern Iraq. Kuwait was liberated; the ground campaign ended after about one hundred hours. General Norman Schwarzkopf directed the coalition campaign, but its outcome depended on many national contingents and months of preparation.
The choice to stop mattered as much as the breakthrough. The mandate was to expel Iraq from Kuwait, not occupy Baghdad. Iraqi forces were badly damaged, yet Saddam remained in power. In the aftermath, Kurdish and Shiite uprisings, Iraqi repression, refugees, and relief operations made the human cost of that boundary painfully visible. A game that awards victory merely for taking Kuwait catches the military result and misses the next decision.
1991–2002: containment was an operation too
For more than a decade, American and allied forces maintained a military presence around Iraq. Southern Watch and Northern Watch enforced no-fly zones. Aircraft and ships patrolled, deployed, and sometimes fought Iraqi air defenses. The United States also struck Iraq in episodes including the four-day Operation Desert Fox in December 1998. This was neither a fresh invasion nor an absence of combat.
Containment posed a political bargain: keep Iraqi power constrained without paying the cost of occupation. It also required bases, partners, repeated deployments, and an explanation of what would end the mission. For a game, that creates a very different problem from Desert Storm. The player must sustain access and deterrence over time while incidents threaten escalation. One sortie is the easy part; doing it for years is where the bill arrives.
2003–2011: winning the invasion, losing the easy ending
President George W. Bush’s administration chose to overthrow Saddam’s government in 2003, citing alleged Iraqi weapons of mass destruction among its principal arguments. Coalition forces invaded in March and entered Baghdad in April. The regime fell quickly. The large stockpiles of weapons of mass destruction advanced in the prewar case were not found. That fact has to remain in the story, because a false premise changes how we judge the decision to begin a war.
The next phase did not resemble the invasion. State institutions fractured, weapons and munitions sites were left insecure, insurgent organizations grew, and sectarian conflict intensified. American troops and Iraqi civilians bore the costs. The 2007–2008 surge increased U.S. forces and changed their deployment and counterinsurgency approach, while Iraqi politics, Sunni tribal opposition to al-Qaeda in Iraq, and other local choices also shaped the reduction in violence. No single switch produced it.
Under a bilateral status-of-forces agreement, U.S. forces withdrew by the end of 2011. The military could remove a regime faster than it could build a political order accepted by its people. If a game ends when the capital falls, it will call the invasion a complete victory at precisely the moment the next contest begins.
2014–2022: the fight against ISIS
ISIS seized extensive territory in Iraq and Syria in 2014 and declared a “caliphate.” The United States returned to military operations in Iraq and began strikes in Syria. Operation Inherent Resolve combined coalition airpower, intelligence, training, advisers, and special operations with Iraqi forces and, in Syria, local partners including the Syrian Democratic Forces. The partners did much of the ground fighting. Their aims, vulnerabilities, and political futures were their own.
ISIS lost its final territorial foothold in Syria in March 2019. That was a major military result, not proof that its cells, grievances, and recruiting networks had disappeared. In Iraq, the coalition’s combat role transitioned to advising, assisting, and enabling by the end of 2021. A 2020 U.S. strike in Baghdad killed Iranian commander Qasem Soleimani, showing how the anti-ISIS mission sat alongside a dangerous contest with Iran and Iran-linked armed groups. In 2022 and after, “mission accomplished” remained a poor substitute for asking what local forces could hold.
2023–2026: ships, missiles, and direct war with Iran
After attacks on shipping in the Red Sea region, U.S. and allied naval forces mounted Operation Prosperity Guardian from late 2023 to protect maritime traffic. Ships intercepted missiles and drones; the United States and partners also struck Houthi targets in Yemen. In 2025, Operation Rough Rider became a sustained American strike campaign against the Houthis. Neither convoy defense nor bombing alone could settle Yemen’s political conflict.
On 21 June 2025 (22 June in Iran), U.S. forces conducted Operation Midnight Hammer against Iranian nuclear facilities. The Pentagon described its immediate strike effects as successful; longer-term claims about the nuclear program require separate evidence. Then, on 28 February 2026, CENTCOM announced the start of Operation Epic Fury against Iranian military targets. Its public releases describe further U.S.–Iran strikes and naval encounters into September. The opening strike, stated aims, and reported actions are documented; the ultimate military and political outcome is not.
This last period is still being written. For current operations especially, an official military release establishes what that command says it did and why. It cannot by itself settle civilian effects, enemy losses, legality, or the eventual strategic result. We should resist grading a war while the scorekeeper is still on the field.
The adjoining theater
Where Afghanistan fits
Afghanistan is in South and Central Asia, not the Middle East. It belongs beside this article because the post-9/11 war, launched in 2001, drew on the same U.S. Central Command, forces, budget, and political attention. The Taliban regime fell quickly; the attempt to build a durable Afghan state and security force took twenty years and ended with the Taliban’s return in 2021. The Special Inspector General’s lessons-learned report describes recurring problems in strategy, institutions, and measuring progress. Afghanistan is the strongest warning here against treating battlefield success as a guarantee of a sustainable political result.
On the game table
How to game thirty-six years without making a mess of it
Do not try to make one set of battle rules carry every war. Start with the decision a commander or government actually faced. Choose a scale, a time limit, and a victory condition that belongs to that operation. A tank fight in 1991, a patrol in Iraq in 2007, and a destroyer defending merchant traffic in 2024 should not score points the same way.
Operational map; turns represent days. Coalition player must protect Saudi access, build forces, then liberate Kuwait under a deadline. Iraqi player may threaten ports and airfields, disperse, or preserve formations. Track coalition cohesion and the cost of widening the war.
Air and diplomatic campaign; turns represent weeks. The U.S. player protects patrols and responds to violations with limited political latitude. Iraqi player seeks relief from pressure without inviting a disastrous response. Access, incidents, and escalation matter more than aircraft destroyed.
Linked campaign. Play the advance, then keep the same victory ledger for security, services, and legitimacy. A fast invasion grants momentum but leaves follow-on forces stretched. Iraqi civilians and factions need agency in the design; they are not terrain features.
Operational campaign. Coalition air support is powerful but limited by intelligence, civilian protection, and partner requests. Iraqi and Syrian partner forces make ground decisions. ISIS may trade territory for survival. Score liberated population and durable local control, not just a map colored blue.
Naval escort game. Merchant ships must pass through the danger area while defenders allocate scarce interceptors and assess incomplete contacts. The attacker has limited launches and a political effect to seek. Make safe passage and ammunition endurance the primary measures.
Historical-inspired decision game, explicitly provisional. Players weigh strikes, defense, shipping, allies, and off-ramps. Use fictionalized orders of battle and several possible end states. Do not present a current conflict’s disputed losses or political result as settled history.
A common campaign engine
For a linked series, give each side five tracks: military capability, logistics, coalition or partner support, civilian security, and political mandate. At each turn, the player writes one operational aim and one acceptable cost. Resolve uncertain intelligence before movement. Each successful attack can still spend ammunition, strain partners, endanger civilians, or narrow the mandate. After three turns, change the objective or hand command to the next phase. This forces the question the history keeps asking: what did the operation buy, and could anyone hold it?
A good design lets both sides make consequential choices without suggesting moral equivalence. Protect noncombatants with explicit rules and penalties, research local actors as people with their own goals, and state where a scenario departs from the record. “What if?” belongs at the end of the history, clearly marked as a game premise.
What might have changed?
Three decision points, three different wars
1991: A coalition that drove on Baghdad after Kuwait’s liberation would have taken on a new objective without the same mandate. It might remove Saddam sooner; it would also inherit an occupation and regional consequences the actual coalition chose to avoid. A game must pay for that new mission.
2003: A much stronger plan to secure Iraqi institutions, borders, and conventional weapons could plausibly reduce some disorder. It cannot guarantee consent to foreign occupation or erase the prewar intelligence failure. Give the player resources and tradeoffs, not a magic “stability” card.
2014: Without capable local partners, coalition airpower might destroy targets yet fail to retake and hold population centers. Conversely, stronger local political settlements might make liberated areas harder for ISIS to re-enter. The second proposition is plausible, but it cannot be demonstrated by moving counters alone.
Conclusion: the objective is the argument
The United States could assemble overwhelming force in 1991, topple a government in 2003, support partners against ISIS, defend shipping, and strike distant targets. Those are different capabilities, exercised for different ends. The record shows real military successes and real strategic failures; neither cancels the other. The most honest game of these decades asks players to name a limited objective, pay the costs of pursuing it, and then live with the country and region left on the board.
This survey is a starting map, not a substitute for detailed campaign histories. The 2026 section is current only through 27 September 2026 and will need revision as events and independent assessments develop.
Sources and method
Where the history comes from
Army histories, oversight reports, Pentagon records, Navy accounts, and CENTCOM releases establish dates, campaigns, official objectives, and documented institutional lessons. Official claims about recent strike effects are attributed as claims. The scenario rules and counterfactuals are Battleward’s interpretation, not statements found in those sources.
- U.S. Army Center of Military History — Desert Shield and Desert Storm ↗
- United Nations Security Council — Resolution 678 (1990) ↗
- U.S. Army Center of Military History — Between Desert Storm and Iraqi Freedom ↗
- U.S. Central Command — Command history and major operations ↗
- Iraq Survey Group — Comprehensive Report on Iraq’s Weapons of Mass Destruction ↗
- U.S. Government Accountability Office — Unsecured Iraqi munitions after the invasion ↗
- U.S. Army Center of Military History — The Surge, 2007–2008 ↗
- U.S. Army Center of Military History — Transition and Withdrawal ↗
- U.S. Central Command — End of ISIS territorial control, March 2019 ↗
- U.S. Central Command — Coalition advisory role in Iraq, 2021 ↗
- U.S. Department of Defense — January 2020 strike on Qasem Soleimani ↗
- U.S. Navy — Operation Prosperity Guardian and Red Sea shipping ↗
- U.S. Central Command — Operation Rough Rider, April 2025 update ↗
- U.S. Department of Defense — Operation Midnight Hammer briefing, June 2025 ↗
- U.S. Central Command — Launch of Operation Epic Fury, February 2026 ↗
- U.S. Central Command — Public releases through September 2026 ↗
- Special Inspector General for Afghanistan Reconstruction — Lessons from twenty years ↗
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