Far Reaches Update and Other Things

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Gene
Posts: 167
Joined: Tue Dec 26, 2023 12:16 am
United States of America

Far Reaches Update and Other Things

Post by Gene »

I've continued the work on developing Far Reaches RPG, and I've shared much of this design process within our Signal group, which remains my primary support system for the game. As you may know, juggling several projects simultaneously has significantly slowed progress on each. Therefore, I've decided to reorient my focus to a select few projects to ensure faster progress on the focused items.

Focused Projects
The projects I will continue to develop are:
  • Classic Traveller
  • Far Reaches RPG
  • Napoleonic Scenarios

Projects on Hold
Until further notice, I am halting work on:

  • Painting miniatures
  • Building new terrain (except finishing nearly complete pieces)
  • Investigating new miniature games
  • Developing the Battleward website
  • Other miscellaneous gaming-related projects

Additionally, I am limiting my gaming time to one Saturday every three weeks to better manage my workload and commitments.

This decision is driven by my health issues and other personal commitments. Concentrating on fewer projects allows me to finish what I've started, ensuring each receives the attention it deserves. I fully intend to return to the paused projects and more substantial gaming when circumstances allow.

Along with the character generation systems, I have completed the basic rules for starship construction and space battles in Far Reaches. A key aspect of the design is the diversification of technology, reflecting that not all technological advancements stem from the same source. In the core rules, only human technology is detailed, emphasizing varied methods for interstellar travel. At higher tech levels, technology begins to blend, suggesting the discovery and application of Unification Theory.

Ship Sizes: Rules cover the construction of starships ranging from 1,000 to 100,000 tons.

Components: All necessary components for starship construction are included.

Shields: Unlike Traveller, which primarily uses armor and sandcasters, Far Reaches incorporates shields as a common defensive component. However, shields are energy-intensive, especially for ships under 30,000 tons. They offer protection against energy weapons and some kinetic weapons but at the cost of substantial energy consumption, impacting the availability of other systems like weapons or propulsion.

This shift to a more focused approach is designed to ensure that I can bring these projects to completion efficiently and effectively, while still maintaining the quality and integrity of the game design.

I am grateful for the ongoing support and feedback from the community, which has been invaluable in guiding the development of Far Reaches. If you have any questions or suggestions, please do not hesitate to reach out. Your input is always welcome and deeply appreciated.

I look forward to sharing more updates and progress soon.
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