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This actually concerns miniatures from all sorts of games and the terrain they're played on.
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Gene
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Joined: Tue Dec 26, 2023 12:16 am
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Post by Gene »

After the post, "To Hit or Not to Hit?" I received numerous follow-up questions, many through chats and a few via email. However, I make it a point not to respond to individual queries directly, as this would consume an excessive amount of time managing chats and emails. Instead, I always address these questions publicly via the forum. This ensures transparency and provides value to everyone involved in the discussion.

The most important unit attributes in the game are Combat Effectiveness (CE) and Morale Rating (MR). These are both handled using a percentage-based system, as this approach provides a greater degree of variance between units and more nuanced combat results compared to a D6-based results table.

During playtesting, we initially experimented with a percentile system for Fatigue Level (FL) as well. However, managing three percentile-based attributes proved somewhat unwieldy, adding unnecessary complexity to gameplay. Reducing the percentile-based attributes to just CE and MR has proven to be a much better balance, preserving depth while maintaining simplicity.

The other two attributes, Fatigue Level (FL) and Cohesion Level (CL), remain vital components of the system but are rated on a simpler 1–10 scale. This streamlined approach minimizes bookkeeping while still capturing the essential dynamics these attributes represent. FL reflects a unit’s endurance, while CL tracks its ability to maintain formation and composure under stress. Both attributes integrate seamlessly into the overall system without undue complexity for players. It is my goal to keep this game as simple as possible while retaining a historical quality and offering a unique playability.
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