Update on Napoleonic Game Rules
Posted: Sun Jun 16, 2024 3:59 am
It's been a couple of weeks since my last update, and they have been quite busy.
One of the projects I'm actively working on is a Napoleonic miniatures game. The inspiration for developing these rules came after playing "Blücher" with friends John, James, and Mike a few years ago. However, the focus of my rules' development shifted significantly toward artillery after a somewhat unsatisfactory experience with a couple of aspects in "Bataille Empire."
In "Bataille Empire," I noticed an unrealistic limitation imposed on Austrian artillery, restricting it to short range. This limitation lacked a clear rationale, so I conducted extensive research. The only plausible explanation I found was that the Austrian 6-pounder cannonball was slightly lighter than its French counterpart. However, tests conducted after 1815 showed no significant range disparity that would justify such a limitation. This imbalance prompted me to delve deeper into historical records of artillery from various nations during the Napoleonic era.
The release of the second version of "Bataille Empire" further diluted the effectiveness of artillery to the point where it became nearly ineffective. Historical accounts, however, suggest that artillery was quite effective, especially against massed formations and at close range. To address these discrepancies, I have developed a new set of home rules for artillery that can be integrated into the "Bataille Empire" framework.
I am currently organizing these rules, adapting them to fit "Bataille Empire," and conducting thorough testing. To facilitate this, I wrote a C++ program to simulate artillery hits and damage, ensuring the system's reliability and historical accuracy. Once testing is complete, I plan to release these rules to the group during a future game session.
If anyone is interested in learning more about these new artillery rules or the development process, feel free to ask. I am always open to feedback and eager to share my findings and progress.
This update reflects my ongoing efforts to improve the Napoleonic miniatures game, specifically addressing artillery rules to enhance realism and historical accuracy.
One of the projects I'm actively working on is a Napoleonic miniatures game. The inspiration for developing these rules came after playing "Blücher" with friends John, James, and Mike a few years ago. However, the focus of my rules' development shifted significantly toward artillery after a somewhat unsatisfactory experience with a couple of aspects in "Bataille Empire."
In "Bataille Empire," I noticed an unrealistic limitation imposed on Austrian artillery, restricting it to short range. This limitation lacked a clear rationale, so I conducted extensive research. The only plausible explanation I found was that the Austrian 6-pounder cannonball was slightly lighter than its French counterpart. However, tests conducted after 1815 showed no significant range disparity that would justify such a limitation. This imbalance prompted me to delve deeper into historical records of artillery from various nations during the Napoleonic era.
The release of the second version of "Bataille Empire" further diluted the effectiveness of artillery to the point where it became nearly ineffective. Historical accounts, however, suggest that artillery was quite effective, especially against massed formations and at close range. To address these discrepancies, I have developed a new set of home rules for artillery that can be integrated into the "Bataille Empire" framework.
I am currently organizing these rules, adapting them to fit "Bataille Empire," and conducting thorough testing. To facilitate this, I wrote a C++ program to simulate artillery hits and damage, ensuring the system's reliability and historical accuracy. Once testing is complete, I plan to release these rules to the group during a future game session.
If anyone is interested in learning more about these new artillery rules or the development process, feel free to ask. I am always open to feedback and eager to share my findings and progress.
This update reflects my ongoing efforts to improve the Napoleonic miniatures game, specifically addressing artillery rules to enhance realism and historical accuracy.