New Application to Test Combat Mechanics

This actually concerns miniatures from all sorts of games and the terrain they're played on.
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Gene
Posts: 176
Joined: Tue Dec 26, 2023 12:16 am
United States of America

New Application to Test Combat Mechanics

Post by Gene »

I had a slew of individuals ask for a self-contained application. I'm now calling it the Combat Simulator. I've turned the formerly simple application into a more involved application, with more options. I had actually been working on this app for some time, I just never finished it. I thank you all for kicking me in the butt! I needed the motivation.

It's still a python application but boxed. That is, a self-contained application.

Anyway, here is the new improved version of the Ordre Mixte: Napoleon's Gambit Combat Simulator app.

CombatSim10.zip
CombatSim10.zip
(6.72 MiB) Downloaded 15 times
To Use the App:
1. Unzip it
2. Look for CombatSim10.exe
3. Double click on the file
4. The app will ask a few questions about the units
5. Input "1. Start Simulation" to begin

A quick refresher of the attributes:

Combat Effectiveness (CE:1-100)
CE represents a unit's ability to inflict damage on the enemy during combat. It reflects the training, discipline, and weapon proficiency of the unit. A higher CE increases the likelihood of successful hits on the enemy and increased damage.
Morale Rating (MR:1-100)
MR determines a unit's ability to hold its position under pressure. It reflects the soldiers' mental toughness, leadership, and willingness to fight. A higher MR reduces the chance of a unit breaking when faced with casualties.
Fatigue Level (FL:1-10)
FL tracks a unit's endurance over time. It represents the physical toll of prolonged combat, movement, and stress. Fatigue increases with actions like firing or moving. For every point of fatigue, the unit suffers penalties to CE and MR.
Cohesion Level (CL:1-10)
CL measures a unit's ability to maintain its formation and organization under combat stress. It reflects the discipline and training of the unit. If hits exceed a unit's CL, it starts rolling morale checks. If the total number of hits are double the CL, the unit automatically breaks.

Due to questions asked, this being the most common, "What are the mechanics?" I edited the post to add the following explanation.

Hit & Damage- The firing mechanics are simple, and I've explained this a few times already. Each time a unit fires, the CE is used with modifiers, in an equation that looks like this: 2d10 <= CE to hit. CE minus Roll Result divided by 10 equal's damage. Example: Unit "A" has CE:50. It fires, 2d10 result=25 and the unit hit its target. 50-25=25/10=2.5 round off to 3. Unit "A" does 3 damage to its target. Simple.

I've added the options of choosing the attribute values, CE, MR, FL, and CL; also range- Long, Medium, Short; the type of formation each unit has- Line or Column. The mechanics are handled by the app. Enjoy!

Please let me know what you think of the combat mechanics. Or the app. Or both. Thanks.
Last edited by Gene on Sun Jan 05, 2025 8:02 am, edited 2 times in total.
Gene
Posts: 176
Joined: Tue Dec 26, 2023 12:16 am
United States of America

Re: New Application to Test Combat Mechanics

Post by Gene »

As I built the app, there were some "oops" along the way. I rushed the previously "nearly" finished app and got a bunch of errors for my troubles. Hence the version 10 of the application. I think it's okay now. Let me know if there are any problems with it.
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