This is my latest endeavor, it's working to expand the characteristics and attributes, adding some stuff that I think gives flavor to character generation. One such is explaining how each 10-point range of a characteristic can be applied and compared in the game. It's a reference point that can help players understand their character better.
Here is a sample of the work I've been doing.
Strength
Rating Description
1-10 : Extremely weak, can crawl or shuffle and not much else, struggles to accomplish the least physically demanding tasks.
11-20 : Can handle light, physically demanding, tasks but cannot wield heavy weapons or engage in strenuous physical activities.
21-30 : Fairly weak; can perform everyday tasks but may tire easily and is not suited for frontline combat.
31-40 : Below average strength; capable of most tasks but not too competitive in physically demanding situations.
41-50 : Average strength; can handle moderate labor and has adequate endurance for most situations.
51-60 : Moderately strong; can engage in physical work and combat without significant limitations.
61-70 : Strong; can easily handle heavy objects and tough physical challenges. Good combatant in strength-reliant situations.
71-80 : Very strong; stands out in physical tasks and can perform feats of strength that impress and intimidate.
81-90 : Exceptionally powerful; capable of extraordinary physical feats and is highly sought after for heavy combat roles or labor.
91-100 : Peak human strength; can accomplish feats that are nearly superhuman and dominates in roles where strength is paramount.
Strength reference points:
- An average human male, 25 years of age, could be rated at 41-50 strength.
- An average human female, 25 years of age, is probably be rated at 31-40 strength.
- A professional human male athlete, 25 years of age, could reach a rating of 61-70 strength.
- A female librarian, who is not physically active, 25 years of age, might be rated at 21-30.
Dexterity
Rating Description
1-10 : Extremely clumsy, has difficulty with basic manual tasks.
11-20 : Poor hand-eye coordination; struggles with tasks requiring fine motor skills.
21-30 : Below average in tasks requiring precision; slow reaction times.
31-40 : Adequate physical finesse but nothing noteworthy; can manage everyday tasks.
41-50 : Competently handles tasks requiring average manual dexterity.
51-60 : Skillful with tasks requiring good coordination and quick reactions.
61-70 : Very agile with hands, excellent at tasks requiring fine motor skills.
71-80 : Masterful dexterity, can perform delicate and complex tasks effortlessly.
81-90 : Near superhuman coordination and speed in their movements.
91-100 : Machine perfect precision and extremely swift, their dexterity is unparalleled.
Dexterity reference points:
- A rating range of 41-50 suggests that the average human can handle tasks requiring normal levels of hand-eye coordination, manual dexterity, and bodily agility. They are competent in daily activities and some that require finer motor skills, but are not exceptionally agile or quick with their hands or body movements.
- A character who is a surgeon or a craftsman might have a dexterity value in the 61-70 range, reflecting highly developed fine motor skills necessary for their specific professions.
- A character whose background includes minimal activity requiring dexterity, such as someone who primarily engages in sedentary work, might have a lower dexterity value, perhaps in the 31-40 range.
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