Creating characters is a fundamental joy in role-playing games, offering a gateway into the game's deeper world. However, as a game designer working on RPG rules, repeatedly rolling up characters manually began to wear on me. Surprisingly, I reached a point where even the sight of a D10 dice became unbearable—a bit dramatic, I know!
To help alleviate this tedium, I turned my efforts toward technology. I decided to leverage my very basic programming skills to build a C++ application for random character generation. The initial coding process wasn't smooth, with the code more often upside down and sideways than correct. After several hours of debugging and troubleshooting, I managed to get the application running flawlessly. Yet, my work isn't done; I plan to continuously expand the application, adding new features and pushing its capabilities.
Currently, the application generates random characters, but I aim to enhance it further to print out full character stats, expanding its utility. While many traditional gamers prefer the tactile experience of manual creation, the convenience of an automated tool can't be underestimated, especially during an extensive character creation binge or even when testing new RPG game rules.
The thought of releasing this character creation tool to the public has crossed my mind. Making it available could serve many in the RPG community who might appreciate the efficiency and ease it brings to character generation. Only if I can get the application where I want while working out any bugs. We shall see.
Far Reaches Character Generation in C++
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The forum rules are short and simple and are as follows:
1) Respect each other, even when there is disagreement.
2) No cursing, or name calling, or other derogatory remarks.
3) Opinions are just that, opinions, making opinions neither right nor wrong.
4) Don't post copyrighted material (if you're unsure, then for sure don't post it).
Far Reaches Character Generation in C++
Last edited by Gene on Sun May 12, 2024 11:25 am, edited 1 time in total.
Re: Far Reaches Character Generation in C++
I've released the Far Reaches character generator. The app is written in C++ but complied to work in a Windows console. It's a very simple program I wrote to help me alleviate my dicepalmuschronitus. Yeah, it's a made-up medical term but it has real meaning! My palms became utterly repulsed of feeling the dice as I rolled to create multiple characters in testing the Far Reaches' character generation system.
The app is available for download in another post. I'm sorry but I'm not making it available to the general public, only to those gamers who register on this forum or are members of FB: Battleward.
The app is available for download in another post. I'm sorry but I'm not making it available to the general public, only to those gamers who register on this forum or are members of FB: Battleward.